Connection Problems
Posted by: Kip - 14-09-2016, 11:04 PM - Forum: News & Updates - No Replies

Hello everyone!

We have been having a lot of TeamSpeak connection drops in the last day or so. Our host, Hetzner has an open issue on their status page which seems to explain this and states they are currently working to replace part of their internal network. We have reason to believe this might also be causing people to not find the game servers or be disconnected mid-run.

You can view the current status of this issue on our host's status page here: https://www.hetzner-status.de/en.html#6716

Thanks for you patience - hopefully they will get the new part in soon and it will sort these recent issues.

- Kip and the NI Team

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  1.2.12 Client Release
Posted by: Kip - 11-09-2016, 06:36 AM - Forum: News & Updates - Replies (5)

1.2.12 Client Release

A few bugs slipped past us in 1.2.11 - lets take care of them now.

  • Fixed invisible Royal Helmet.
  • Adjusted Runic Greatsword model.
  • Swadian Boots are now usable by Halberdier and Ranger
  • Saranid mercenaries wear Saranid helmets once again.
  • Map updates...
    • Ancient Bastion
    • Fortress Under Siege
    • Swadian City
    • Swadian Keep
  • One or two other things which I don't remember.
- Kip and the NI Team.

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  1.2.11 Client Release
Posted by: Kip - 11-09-2016, 03:00 AM - Forum: News & Updates - Replies (5)

1.2.11 Client Release

  • Renamed Royal Winged Helmet to Royal Helmet and updated the model.
  • Renamed Shynbaulds to Gothic Greaves.
  • Gothic Salet now has the same stats as the Valsgarde.
  • Imperial Amour - was 77, now 78.
  • Fixed the odd stretching of the Swadian Heavy Surcoat (hopefully).
  • Fixed missing mesh for Helmet With Leather.
  • Added a new craftable (recipe coming soon).
  • Map updates...
    • Ancient Bastion
    • Fortress Outskirts
    • Fortress Under Siege
    • Frosthaven
    • Graubergen
    • Hypers Castle
    • Mountain Outpost
    • Nordic Fortress
    • Praven
    • Senuzgda Cavern
    • Swadian Bay
    • Swadian City
    • Swadian Folly
    • Swadian Great Hall
    • Swadian Overgrown
    • Yalen Retreat
  • New Cavalry maps...
    • Battle of Praven
    • Swadian Night Raid
- Kip and the NI Team.

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  1.2.10 Client Release
Posted by: Xen - 18-08-2016, 11:54 PM - Forum: News & Updates - Replies (32)

1.2.10 Client Release

  • Added new quest for beginner mode called 'Welcome to NordInvasion!', this gives new players a chance to work towards a set of armour to help them through the early levels.
  • Fixed number of bots in Normal mode. Hard and Ragnarok bot spawning has also been adjusted:
    • Wave 11 and 13 had a 10% bot reduction.
    • Wave 15, 17 and 19 had a 20% bot reduction.
  • Added 2 new legendaries ( ͡° ͜ʖ ͡°)
  • Added dark variant to the Steel Gauntlets.
  • Added new Commando warpick to the marketplace.
  • Changed Fulcrum armour model.
  • Gave the Swadian helmet the long awaited change.
  • Swapped Sarranid marketplace armours with new armours.
  • Map updates...
    • Swadian Mines (added back to rotation)

Additional notes:

Terath is now part of the Developer team, thanks to his hard work along side myself and Winter we have decided that he deserves the position. For those who don't know Terath has been helping us with models for quite a long time now and has done a really good job with all the work he has done and we appreciate that immensely.

Cavalry mode is in the works.

- Xen and the NI Team.

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  1.2.9 Client Release
Posted by: Kip - 04-08-2016, 04:20 AM - Forum: News & Updates - Replies (2)

1.2.9 Client Release

More fixes on the heals of 1.2.8...

  • Correction to the Beginner mode rotation (some early waves were missing).
  • Certain Ragnarok waves were spawning the wrong archers.
  • The latest house banner pack.
  • Map updates...
    • Fortress Under Siege
    • Frosthaven

Additional Notes:

The main thread for bugs related to the number of bots spawning can be found here. Thanks for the reports!

A day or so ago we released a server-side update to correct the wave 10 bot count on Normal and a few other random bugs.  We will continue rolling out fixes for the remaining bugs.

You may have noticed this patch has its own thread instead of being tacked onto the thread of the last major release.  I plan on continuing this for all future patches to make it easier to find the notes for each release.

- Kip and the NI Team

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  Using Discord
Posted by: Xen - 26-06-2016, 01:58 PM - Forum: News & Updates - Replies (1)

Hello everyone,

Over the past few months I've been using Discord as my own alternative to IRC so this includes support, event issues, game issues etc and so far I've been loving it. I prefer it to IRC and I would like us to eventually switch over to it but first I'd like to invite more people over to Discord itself just to test it more.

I've had a few people find the link and join our Discord channel and so far they've liked it but I need more!

What is Discord?
Discord is designed for gamers and is completely free and is designed to replace things like Skype and Teamspeak with some pretty good VoIP features but for my use I've been using it as an alternative IRC and so far it's been going pretty great.

If you'd like to use Discord yourself feel free to look up on it here: https://discordapp.com/

If you'd like to help me continue my testing with Discord you can find our instant invite link here -> https://discord.gg/0xBnQJiW2hHWT6x9
What I would like to see is your feedback and opinions on Discord as well as any feature requests.

I'll be using Discord instead of IRC (Like I have been) so if you need an event set up feel free to drop a message in Discord and I'll get to it or someone else will.

If you have any questions please drop a reply, thanks!

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  Account-Wide Messages
Posted by: Kip - 20-06-2016, 03:24 AM - Forum: News & Updates - Replies (2)

Hello everyone,

The messaging system has had a makeover so that all your messages are in one place instead of scattered across each character. Reading and managing your messages should also be much smoother and faster due to the way the page has been designed. In the future, I would like to see filters added so that you can see only messages about one character, trade notification, quests, etc.

On a side note, a feature asked for long ago has been implemented: Quest rewards are now listed in the completion message!

Let me know if you find a problem or rough edges.

Kip

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  Backend Website Changes and Improved Registration
Posted by: Kip - 22-05-2016, 05:11 PM - Forum: News & Updates - Replies (3)

Hello everyone.

You might have noticed that the website was down for maintenance for about an hour last night.  This was done so we could implement a fairly large change to the backend of how your characters are all stored and glued together.  If we did our job well, you will not notice any visible changes but this lays the groundwork for doing some interesting things in the future.

Undoubtedly, there will be a few bugs that slipped past our testing so please bear with us as we work through them.  If you spot anything broken, please report it in the website section of our help board: [Link].

Along with the backend changes, the account creation process has been updated including a guided tour of the character page after you register.

The process is now...
- Join an NI server and receive an activation code in chat.
- Go to the website and enter the activation code, the name of the character you want to create (this does not need to match the character you first joined with), and a password.
- Follow a brief guided tour around the character page.
- Back in Warband, edit the character name if you chose a different one on the website and you are all set to play.

If you want to try out the tour, you can trigger it by going to https://nordinvasion.com/character.php?tour.  Again, if you spot any mistakes or have some suggestions, let us know.  I intend to eventually create tours for all the pages - particularly ones which are a bit more complicated.

- Kip and the NI Team

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