NordInvasion Forum
NordInvasion# 1.14 - Printable Version

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Re: Kaasovics' NordInvasion Scripts - FV_HappyMonk3y99 - 26-01-2016

(26-01-2016, 09:20 AM)Kaasovic link Wrote: Sure
You shall never stop working!


Re: Kaasovics' NordInvasion Scripts - Kaasovic - 14-02-2016

(10-02-2016, 08:19 PM)Kaasovic link Wrote: [quote author=Kaasovic link=topic=45474.msg258973#msg258973 date=1455120638]
[quote author=Kaasovic link=topic=45474.msg258936#msg258936 date=1455105370]
Woop woop, Server browser can now be used without plugins 'n stuff. Let me know what you think about the design.

Also huge thanks to Kip and the NI team for making the server browser work.

Edit: Hotfix will be released this evening and will fix the incomplete server data requests (the Error servers)(They occur over time due to, what I think, a bad recursive loop).
[/quote]

1.5.1 Released

Server Browser is now fully operational. However it is recommend to manual refresh the server browser every hour or so, as it will slow down Chrome/Firefox over time.
Server Browser will auto refresh every 1-2 seconds depending on the request time.

update the scripts here: https://greasyfork.org/nl/scripts/11064-nordinvasion
[/quote]

1.5.2 Released

Finally got rid of the stupid double name trade history bug.
Trade history should be far more stable now.

update the scripts here: https://greasyfork.org/nl/scripts/11064-nordinvasion


Re: NordInvasion# 1.5.2 [Community Project][Open Source] - Kaasovic - 22-02-2016

The time has come that I don't know what to add anymore. I still remember the first release like it was yesterday.
So what now?

I won't be actively develop the scripts anymore. Only when big changes happen to the website, that will break the scripts, I will try to fix it as soon as possible.
However any new features, small bug fixes, etc. come from you.

If you already have made changes to the scripts and they are worth it to be implemented, send me a PM and I will implement it in a upcoming update.

Interested in developing?
Just open up Tampermonkey / Greasemonkey script editor and get busy.

Any questions about coding related things?
Just send me a PM or hit me up on steam. I have knowledge about the following code languages: C++, C#, Java, Javascript, jQuery, CSS, AJAX, HTML, ASP.NET. And little knowledge about: Mount and Blade Module Code, VB, Python, and probably many more.

I hope my contribution to the community was enough to be remembered in the days that will come.

Looking forward to see your creativity.

~Kaasovic.

ps. Thanks for all the downloads and suggestions that kept the project alive. <3


Re: NordInvasion# 1.5.2 [Community Project][Open Source] - DR. - 22-02-2016

Auto Login
Save password would be needed i guess.


Re: NordInvasion# 1.5.2 [Community Project][Open Source] - Kaasovic - 22-02-2016

(22-02-2016, 12:53 PM)Woody link Wrote: Auto Login
Save password would be needed i guess.

That more a thing to do for the Developers. Session time is something I can't change, and I kinda don't want to store passwords on LocalStorage without encryption and stuff.


Re: NordInvasion# 1.5.2 [Community Project][Open Source] - Kaasovic - 25-02-2016

Welp, someone got me into coding again :S and I made more trade enhancements.
One is by automatically adding stuff to the trade using your browser, I.E.
https://nordinvasion.com/trading.php?t=550992&m=trade-updated&itm=item1,item2,item3,item4... etc.

And the other one is by automatically adding stuff when you hit the square.

Anyone feel like that these scripts should be implemented? Let me know and I'll update.


Re: NordInvasion# 1.5.2 [Community Project][Open Source] - Jalau - 27-02-2016

(25-02-2016, 08:19 PM)Kaasovic link Wrote: Welp, someone got me into coding again :S and I made more trade enhancements.
One is by automatically adding stuff to the trade using your browser, I.E.
https://nordinvasion.com/trading.php?t=550992&m=trade-updated&itm=item1,item2,item3,item4... etc.

And the other one is by automatically adding stuff when you hit the square.

Anyone feel like that these scripts should be implemented? Let me know and I'll update.

You said that you don't know what to add anymore. I have a suggestions. I tried to implement it already on the client side but it was harder than expected to capture the incoming packets. So how about a stats report when you update the website? Like, since you were gone you earned: x Gold, x (Assist) EXP and found the following items.


Re: NordInvasion# 1.5.2 [Community Project][Open Source] - Kaasovic - 27-02-2016

(27-02-2016, 03:35 PM)Jalau link Wrote: [quote author=Kaasovic link=topic=45474.msg261209#msg261209 date=1456431561]
Welp, someone got me into coding again :S and I made more trade enhancements.
One is by automatically adding stuff to the trade using your browser, I.E.
https://nordinvasion.com/trading.php?t=550992&m=trade-updated&itm=item1,item2,item3,item4... etc.

And the other one is by automatically adding stuff when you hit the square.

Anyone feel like that these scripts should be implemented? Let me know and I'll update.

You said that you don't know what to add anymore. I have a suggestions. I tried to implement it already on the client side but it was harder than expected to capture the incoming packets. So how about a stats report when you update the website? Like, since you were gone you earned: x Gold, x (Assist) EXP and found the following items.
[/quote]

I tried doing this before, it didn't really work out, because I was less experienced back then. I can however give it another shot.


Re: NordInvasion# 1.5.2 [Community Project][Open Source] - _Mystic_ - 27-02-2016

(25-02-2016, 08:19 PM)Kaasovic link Wrote: Welp, someone got me into coding again :S and I made more trade enhancements.
One is by automatically adding stuff to the trade using your browser, I.E.
https://nordinvasion.com/trading.php?t=550992&m=trade-updated&itm=item1,item2,item3,item4... etc.

And the other one is by automatically adding stuff when you hit the square.

Anyone feel like that these scripts should be implemented? Let me know and I'll update.
This someone was me. I really want to see it in ya code Smile


Re: NordInvasion# 1.5.2 [Community Project][Open Source] - Kaasovic - 27-02-2016

Oh god, well, eeeh, more work to do I'd guess