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The Infantry Problem 2 - Printable Version

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RE: The Infantry Problem 2 - Swaliant - 10-12-2017

Baron why are you feeling like even a minor buff to infantry class is going to conflict your interests?! It is like you have made a secret deal with some and are going to be punished if infantry gets the buff. You also play the mod, you have an infantry, you died before my eyes many times fighting in the open while I was shooting my bolts comfortably in our safe base. Why would any buff for infantry ruin the mod or cause injustice?


RE: The Infantry Problem 2 - Malong - 10-12-2017

(10-12-2017, 10:19 PM)Swaliant Wrote: You also play the mod, you have an infantry, you died before my eyes many times fighting in the open while I was shooting my bolts comfortably in our safe base.

This is pretty hilarious.


RE: The Infantry Problem 2 - oracolus - 11-12-2017

If i may be so bold to say that if late gamers started fresh without legendaries to spice their experience then ill bet that most would see why a change is needed.

I dont assume that some people havent tried to play fresh, but it seems that most people reference their strongest, full geared characters first.


RE: The Infantry Problem 2 - DR. - 11-12-2017

(11-12-2017, 05:13 AM)oracolus Wrote: If i may be so bold to say that if late gamers started fresh without legendaries to spice their experience then ill bet that most would see why a change is needed.

I dont assume that some people havent tried to play fresh, but it seems that most people reference their strongest, full geared characters first.

(10-12-2017, 02:22 AM)Woody Wrote: I think eg Legacy is 100% of what Zwei can do with a 2h eg so the crafted ones are what 70-80 or whatever % etc.. My point is start the puzzle at the top and work your way down. Once the top lvl (100%) is done then the 99-1% is easyer rather than starting at 1% and working your way up to hell.  
.....


RE: The Infantry Problem 2 - oracolus - 11-12-2017

(11-12-2017, 05:18 AM)Woody Wrote:
(11-12-2017, 05:13 AM)oracolus Wrote: If i may be so bold to say that if late gamers started fresh without legendaries to spice their experience then ill bet that most would see why a change is needed.

I dont assume that some people havent tried to play fresh, but it seems that most people reference their strongest, full geared characters first.

(10-12-2017, 02:22 AM)Woody Wrote: I think eg Legacy is 100% of what Zwei can do with a 2h eg so the crafted ones are what 70-80 or whatever % etc.. My point is start the puzzle at the top and work your way down. Once the top lvl (100%) is done then the 99-1% is easyer rather than starting at 1% and working your way up to hell.  
.....

Why would that be any easier? Should´nt the problem be analyzed at all levels rather than on top?


RE: The Infantry Problem 2 - DR. - 11-12-2017

(11-12-2017, 05:37 AM)oracolus Wrote:
(11-12-2017, 05:18 AM)Woody Wrote:
(11-12-2017, 05:13 AM)oracolus Wrote: If i may be so bold to say that if late gamers started fresh without legendaries to spice their experience then ill bet that most would see why a change is needed.

I dont assume that some people havent tried to play fresh, but it seems that most people reference their strongest, full geared characters first.

(10-12-2017, 02:22 AM)Woody Wrote: I think eg Legacy is 100% of what Zwei can do with a 2h eg so the crafted ones are what 70-80 or whatever % etc.. My point is start the puzzle at the top and work your way down. Once the top lvl (100%) is done then the 99-1% is easyer rather than starting at 1% and working your way up to hell.  
.....

Why would that be any easier? Should´nt the problem be analyzed at all levels rather than on top?

So let's say we start with a marketplace thing for tr4/hero so not even at the fully start as that would be tr1. 
  • Come up with a number for armour, cut or whatever the thing is. - So we have this "x" that we think would be not op but not shit for tr4 ok.
  • So we make number(s) for green than light blue , blue, orange and last red going up in idk what % 
  • End up with ether op red stuff or stuff that feels underpowered for what it is 
  • Start over again putting number(s) at the start and work your way back up to see if it feels/looks good
or
  • Find the Max in stats you want this Hero to be and make it the red stuff
  •  - Maybe find the number of marketplace stuff but that's not needed as its easier to guess a low number as there less of them.  
  • Work your way down the line giving each group the stats that they should have 
You will end up not needed to redo work and waste time.