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Swadian Old Village (Remastered) - Printable Version

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Swadian Old Village (Remastered) - Berkay - 08-10-2020

I have started today. not quite over but i just wanna share what i'm workin on for NI2
 
Probably it'll be finished this weekend.   %20
[Image: Screenshot-126.png]  
We return to 1084 in Calradia
 



RE: Swadian Old Village (Remastered) - Berkay - 08-10-2020

Update 

[Image: Screenshot-129.png]

[Image: Screenshot-130.png]

[Image: Screenshot-131.png]

 

[Image: Screenshot-128.png]

Could you guys describe your ideas about this remastered map pls?



RE: Swadian Old Village (Remastered) - Ramos_Caoliki - 09-10-2020

Looks good, I'd say the roads approaching the bridge are abit wide go with a smaller brush for painting roads, otherwise maybe add some more dirt / clutter to the village centre so its less open maybe but it looks great!


RE: Swadian Old Village (Remastered) - Kriegstofu - 09-10-2020

(09-10-2020, 12:37 PM)Ramos_Caoliki Wrote: Looks good, I'd say the roads approaching the bridge are abit wide go with a smaller brush for painting roads, otherwise maybe add some more dirt / clutter to the village centre so its less open maybe but it looks great!
Some Devs mentioned somewhere about the reluctancy of using Barricades in NI2 so i wouldn't focus on choke points too much for now and continue decorating.

Adding wheatfields around the Village (maybe in non accessible areas), also just using green and roads looks more of a forest road type of setting, dirt around the houses, moss on the walls

Maybe make the paved road only to the Square and the more affluented houses and not to the poor farmers shack and the woodstack huts


RE: Swadian Old Village (Remastered) - Berkay - 09-10-2020

(09-10-2020, 04:44 PM)Kriegstofu Wrote:
(09-10-2020, 12:37 PM)Ramos_Caoliki Wrote: Looks good, I'd say the roads approaching the bridge are abit wide go with a smaller brush for painting roads, otherwise maybe add some more dirt / clutter to the village centre so its less open maybe but it looks great!
Some Devs mentioned somewhere about the reluctancy of using Barricades in NI2 so i wouldn't focus on choke points too much for now and continue decorating.

Adding wheatfields around the Village (maybe in non accessible areas), also just using green and roads looks more of a forest road type of setting, dirt around the houses, moss on the walls

Maybe make the paved road only to the Square and the more affluented houses and not to the poor farmers shack and the woodstack huts
 
I'll change bridge location. I could change poor houses to richy rich houses with colors. I'm working on roads. Thx for suggests I'll try it.