Search Results
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Thread: A new Attempt on Nordinvasion 2
Post: RE: A new Attempt on Nordinvasion 2
I would be interested in returning to develop NI for bannerlord however as mentioned the biggest issue will be life things. May sound like a broken record but yes many of us have work, families, and/o... |
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DragonFire1 |
Bannerlord Discussion
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9 |
3,439 |
04-11-2022, 12:06 AM |
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Thread: Isolated Town
Post: RE: Isolated Town
Im concerned about that long straight run the nords will have to do against swadian ranged from the left spawn and where the nord ranged will be/stop from the right spawn (assuming the far back cade p... |
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DragonFire1 |
Scenes
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7 |
1,515 |
14-10-2020, 06:56 AM |
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Thread: Map Test 09.10.2020
Post: RE: Map Test 09.10.2020
Overall opinion on maps I tested
Forest Outpost: Made into much more of a shooting gallery.
Traders Valley: A large open field shooting gallery with a killbox
Forgotten Bay: Alright with the... |
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DragonFire1 |
Official Events
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44 |
9,170 |
10-10-2020, 03:37 AM |
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Thread: Bannerlord Mod Tools Are Available!
Post: RE: Bannerlord Mod Tools Are Available!
https://i.imgur.com/RKLK4Qu.png
Just starting to learn how everything works and this is immediately better than warband map making let me tell ya. |
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DragonFire1 |
Bannerlord Discussion
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30 |
6,153 |
02-10-2020, 03:04 PM |
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Thread: Dev Q&A
Post: RE: Dev Q&A
Woody Wrote: (27-09-2020, 06:11 AM)
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I can understand you have an art style you want to keep to but shouldn't the enjoyment of the player valued more than your subjective view on a model?
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Everyt... |
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DragonFire1 |
Bannerlord Discussion
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53 |
10,557 |
27-09-2020, 06:32 AM |
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Thread: Dev Q&A
Post: RE: Dev Q&A
"What do you want Ni to be?"
We want to change the core gameplay of NI, shift away from simply hiding in a corner and mindlessly killing braindead bots over and over again. We want it to feel actuall... |
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DragonFire1 |
Bannerlord Discussion
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53 |
10,557 |
26-09-2020, 05:50 AM |
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Thread: Dev Q&A
Post: RE: Dev Q&A
Woody Wrote: (26-09-2020, 03:01 AM)
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I don't exactly have questions for admins but I'm sure others may have some.
I'll make a hypothetical question up.
At what point do you think joining a 16/16 ... |
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DragonFire1 |
Bannerlord Discussion
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53 |
10,557 |
26-09-2020, 03:12 AM |
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Thread: Dev Q&A
Post: RE: Dev Q&A
Well what exactly would yall like to know? |
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DragonFire1 |
Bannerlord Discussion
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53 |
10,557 |
26-09-2020, 02:28 AM |
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Thread: Bastion of the Dancing Bear
Post: RE: Bastion of the Dancing Bear
"Minimalistic as in no props/decoration/plants or based on the bare map structure?"
The map is very bare bones aesthetically. Generally how it works with big maps aesthetics are an issue because th... |
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DragonFire1 |
Scenes
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12 |
2,571 |
24-09-2020, 02:22 AM |
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Thread: Bastion of the Dancing Bear
Post: RE: Bears Bastion
Firstly, map seems very minimalistic, doesnt seem like people would actually live here. As for the nords, if they spawn outside the castle and walk in that door they will get stuck and if they spawn i... |
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DragonFire1 |
Scenes
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12 |
2,571 |
23-09-2020, 01:18 AM |
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Thread: Unban me
Post: RE: Unban me
Thank you for contacting customer support, a representative will be here shortly to handle your complaint. Have a good day :) |
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DragonFire1 |
Unban Requests
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9 |
3,013 |
08-07-2020, 02:22 PM |
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Thread: Bannerlord Discussion Thread
Post: RE: Bannerlord Full Date Released!
Time on NI2 will heavily depend on our development team (hopefully returning developers and contributors) and how well we can work with the new systems they are giving us be that code and maps to ment... |
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DragonFire1 |
Bannerlord Discussion
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123 |
51,021 |
21-02-2020, 07:07 AM |
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Thread: Clan Castles
Post: RE: Clan Castles
For it to be worth it there would have to be different set castle looks/styles then multiple versions of the same castle to accomodate for your suggested purchasable aesthetics but also there would ha... |
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DragonFire1 |
Feature Requests
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3 |
1,540 |
17-08-2019, 12:49 AM |
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Thread: Map Glitches Part 2
Post: RE: Map Glitches Part 2
Thisll be fixed by next patch. Thanks for the report |
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DragonFire1 |
Scenes
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1 |
1,432 |
02-08-2019, 11:30 AM |
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Thread: bots stuck hidden cave
Post: RE: bots stuck hidden cave
Thanks for reporting! This should be fixed by next patch. |
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DragonFire1 |
Scenes
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1 |
1,798 |
31-07-2019, 02:53 AM |
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Thread: Getting Stuck in Port Assault + other map glitches/possible exploits
Post: RE: Getting Stuck in Port Assault + other map glit...
Thanks for reporting! This will be fixed for the next patch. |
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DragonFire1 |
Scenes
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1 |
1,411 |
31-07-2019, 02:51 AM |
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Thread: Hidden Cave
Post: RE: Hidden Cave
All maps are playable with some better than others but what defines a good map? One thats engaging and looks unique or one where you can sit behind barricades and not have to worry about anything kill... |
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DragonFire1 |
Scenes
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11 |
5,615 |
31-07-2019, 02:15 AM |
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Thread: Hidden Cave
Post: RE: Hidden Cave
I tend to go through maps that have been the same for awhile and discuss with the devs which maps need an update, need to be removed etc. It was agreed that Hidden Cave needed a little change so I shi... |
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DragonFire1 |
Scenes
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11 |
5,615 |
30-07-2019, 04:21 PM |
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Thread: Atoz's Maps
Post: RE: Atoz's Maps
Looks like a very long open hallway/shooting gallery to me which is a glaring issue.
The props themselves dont seem to have any cohesion and just kinda look like they were placed a little randomly t... |
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DragonFire1 |
Scenes
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15 |
6,990 |
09-07-2019, 10:53 AM |
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Thread: KaRaTaK, luxer
Post: RE: KaRaTaK, luxer
If you have nothing to contribute to the report, refrain from commenting. |
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DragonFire1 |
Report Players
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3 |
1,772 |
18-06-2019, 02:19 PM |