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Post Author Forum Replies Views Posted [asc]
    Thread: A new Attempt on Nordinvasion 2
Post: RE: A new Attempt on Nordinvasion 2

I would be interested in returning to develop NI for bannerlord however as mentioned the biggest issue will be life things. May sound like a broken record but yes many of us have work, families, and/o...
DragonFire1 Bannerlord Discussion 9 3,439 04-11-2022, 12:06 AM
    Thread: Isolated Town
Post: RE: Isolated Town

Im concerned about that long straight run the nords will have to do against swadian ranged from the left spawn and where the nord ranged will be/stop from the right spawn (assuming the far back cade p...
DragonFire1 Scenes 7 1,515 14-10-2020, 06:56 AM
    Thread: Map Test 09.10.2020
Post: RE: Map Test 09.10.2020

Overall opinion on maps I tested  Forest Outpost: Made into much more of a shooting gallery. Traders Valley: A large open field shooting gallery with a killbox Forgotten Bay: Alright with the...
DragonFire1 Official Events 44 9,170 10-10-2020, 03:37 AM
    Thread: Bannerlord Mod Tools Are Available!
Post: RE: Bannerlord Mod Tools Are Available!

https://i.imgur.com/RKLK4Qu.png Just starting to learn how everything works and this is immediately better than warband map making let me tell ya.
DragonFire1 Bannerlord Discussion 30 6,153 02-10-2020, 03:04 PM
    Thread: Dev Q&A
Post: RE: Dev Q&A

Woody Wrote: (27-09-2020, 06:11 AM) -- I can understand you have an art style you want to keep to but shouldn't the enjoyment of the player valued more than your subjective view on a model? -- Everyt...
DragonFire1 Bannerlord Discussion 53 10,557 27-09-2020, 06:32 AM
    Thread: Dev Q&A
Post: RE: Dev Q&A

"What do you want Ni to be?"  We want to change the core gameplay of NI, shift away from simply hiding in a corner and mindlessly killing braindead bots over and over again. We want it to feel actuall...
DragonFire1 Bannerlord Discussion 53 10,557 26-09-2020, 05:50 AM
    Thread: Dev Q&A
Post: RE: Dev Q&A

Woody Wrote: (26-09-2020, 03:01 AM) -- I don't exactly have questions for admins but I'm sure others may have some. I'll make a hypothetical question up. At what point do you think joining a 16/16 ...
DragonFire1 Bannerlord Discussion 53 10,557 26-09-2020, 03:12 AM
    Thread: Dev Q&A
Post: RE: Dev Q&A

Well what exactly would yall like to know?
DragonFire1 Bannerlord Discussion 53 10,557 26-09-2020, 02:28 AM
    Thread: Bastion of the Dancing Bear
Post: RE: Bastion of the Dancing Bear

"Minimalistic as in no props/decoration/plants or based on the bare map structure?"   The map is very bare bones aesthetically. Generally how it works with big maps aesthetics are an issue because th...
DragonFire1 Scenes 12 2,571 24-09-2020, 02:22 AM
    Thread: Bastion of the Dancing Bear
Post: RE: Bears Bastion

Firstly, map seems very minimalistic, doesnt seem like people would actually live here. As for the nords, if they spawn outside the castle and walk in that door they will get stuck and if they spawn i...
DragonFire1 Scenes 12 2,571 23-09-2020, 01:18 AM
    Thread: Unban me
Post: RE: Unban me

Thank you for contacting customer support, a representative will be here shortly to handle your complaint. Have a good day  :)
DragonFire1 Unban Requests 9 3,013 08-07-2020, 02:22 PM
    Thread: Bannerlord Discussion Thread
Post: RE: Bannerlord Full Date Released!

Time on NI2 will heavily depend on our development team (hopefully returning developers and contributors) and how well we can work with the new systems they are giving us be that code and maps to ment...
DragonFire1 Bannerlord Discussion 123 51,021 21-02-2020, 07:07 AM
    Thread: Clan Castles
Post: RE: Clan Castles

For it to be worth it there would have to be different set castle looks/styles then multiple versions of the same castle to accomodate for your suggested purchasable aesthetics but also there would ha...
DragonFire1 Feature Requests 3 1,540 17-08-2019, 12:49 AM
    Thread: Map Glitches Part 2
Post: RE: Map Glitches Part 2

Thisll be fixed by next patch. Thanks for the report
DragonFire1 Scenes 1 1,432 02-08-2019, 11:30 AM
    Thread: bots stuck hidden cave
Post: RE: bots stuck hidden cave

Thanks for reporting! This should be fixed by next patch.
DragonFire1 Scenes 1 1,798 31-07-2019, 02:53 AM
    Thread: Getting Stuck in Port Assault + other map glitches/possible exploits
Post: RE: Getting Stuck in Port Assault + other map glit...

Thanks for reporting! This will be fixed for the next patch.
DragonFire1 Scenes 1 1,411 31-07-2019, 02:51 AM
    Thread: Hidden Cave
Post: RE: Hidden Cave

All maps are playable with some better than others but what defines a good map? One thats engaging and looks unique or one where you can sit behind barricades and not have to worry about anything kill...
DragonFire1 Scenes 11 5,615 31-07-2019, 02:15 AM
    Thread: Hidden Cave
Post: RE: Hidden Cave

I tend to go through maps that have been the same for awhile and discuss with the devs which maps need an update, need to be removed etc. It was agreed that Hidden Cave needed a little change so I shi...
DragonFire1 Scenes 11 5,615 30-07-2019, 04:21 PM
    Thread: Atoz's Maps
Post: RE: Atoz's Maps

Looks like a very long open hallway/shooting gallery to me which is a glaring issue. The props themselves dont seem to have any cohesion and just kinda look like they were placed a little randomly t...
DragonFire1 Scenes 15 6,990 09-07-2019, 10:53 AM
    Thread: KaRaTaK, luxer
Post: RE: KaRaTaK, luxer

If you have nothing to contribute to the report, refrain from commenting.
DragonFire1 Report Players 3 1,772 18-06-2019, 02:19 PM