Nord Invasion Community Feedback and Suggestions Thread 2017
#1
Welcome to the new and improved 

"Nord Invasion Community Feedback and Suggestions thread 2017"

*Disclaimer* 

The opinions and views expressed within this thread by an admin and or developer are NOT a reflection on either team. We are players just like you and some may have changes they would like to see as well.

Suggestions/Feedback that are heavily supported are NOT guarnateed to be put inplace as they may be unrealistic to put into the mod (coding limitations) or simply too time consuming to do currently. (Or in future.)

There is no such thing as a bad idea on this thread. So long as it is realistic, stays within the roleplay that is Nord Invasion and also actually a possibility to code with the current M&B Modding capabilities/code.



Like any of these threads I expect there will be some volume of disagreement. Please if you disagree with someone don't attack them for it, simply state you disagree and why you disagree, what is so bad about this persons idea. Please try to include reasons you can also see this idea working if it was to be implemented.
The more constructive your arguement why you disagree with something another player wants could lead to a new idea that may actually work better. (You may suggest improvements to the original idea that makes the idea better.) 
The purpose of this thread is to get ideas to put into Nord Invasion or re-add old features or change existing features. The official Nord Invasion rules apply to this thread just like any other. 

Rules 

#1. Please keep all posts to the point of this thread. Your personal opinion is warranted but not at the expense of someone elses.

#2. Please remember a broad suggestion such as "Bring back Kiting" is far to broad. Please explain WHY you want to see something added/re-added/changed try to include a pro/con list so everyone gets a full understanding WHY you want this added/re-added/changed.

#3. If you disagree with what somebody is suggesting you're welcome to point out reasons why you think the idea is bad. Rather than just say "It sucks" try to discuss ways the idea can be improved/expanded where a "bad" idea becomes a "good" idea

#4. As always please stick within the offical Nord Invasion Rules. Breaking these rules will of course end up in punishment.

There are many of people whom have discussed features in game with me at length that they would like to see change/added/removed etc. But they were unsure where they could post there where not only people would see it, but also where they can feel safe posting it.
Well here is the thread. As stated, there is to be no flaming here please, only constructive criticism. I understand you may not agree with what someone suggests, that is inevitably going to happen. But please don't just try to shut down their idea as a large portion of the community may really like that idea in theory. As mentioned multiple times, EXPAND their idea.


If the development team sees a suggestion(s) as something they are able to do without to much of a time restriction or that is possible to actually add into the game and they feel is a good feature for the game, they will add it to their "To-do list" and when they can get around to it they will. As stated however a suggestion may have a large community support but this may not be released due to restrictions like the ones mentioned earlier.

The development team reserves the right to decline any suggestion.

I'm sorry if some of the above seems to be repeated, sometimes it is difficult to write things on a public forum and not have the message sink in. 
If you have a suggestion but you are not willing to post it here, please PM your suggestion (Expansive) to me and I will post it for you anomously. 

If there is any confusion over this post please post it here or PM me for clarification.

Well I guess that's it, I'll give you all the floor and let you have your say. Please try to keep the conflict to a minimum ladies and gentlemen. 
Kind regards,

~Element~
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#2
Reserved for anything that is suggested in this thread that makes it into the live game. 
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#3
I am Feature Requesting that we come up with A """way""" to make NordInvasion ((great)) again.

I suggest we do this because people aren't playing much and that means less people post on the forum and it is boring. This is a good reason to do this. I suggest you make it great again by making people want to play. I think that if you make people want to play, they will play the game. Kip told me to add this. Kip also said he concedes to Terath, and Terath said he is going to eat me.

Jokes aside, my first suggestion is to get rid of the Repeaterman class and make it a 2h Crossbowman class (or something, idc) so that the Chosen Marksmen can have their crossbows back. Repeatermen did not increase diversity of the game because it only removed options from one class and gave them to a new class that brought nothing else to the table. I'd like to hear the reasoning of anyone opposed to this.
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#4
((Controversial Idea)) I will probably get some bad rep for this idea. What if we implemented a crafting system where players collect materials from nords in game and use them to create armours, weapons and support items. This idea may seem badly flawed but hear me out on this one.
(23-09-2017, 06:08 PM)Sir Baron Wrote: You HAVE to be joking!!!
Right?!?!?!
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#5
(11-10-2017, 11:57 PM)Disco Wrote: ((Controversial Idea)) I will probably get some bad rep for this idea. What if we implemented a crafting system where players collect materials from nords in game and use them to create armours, weapons and support items. This idea may seem badly flawed but hear me out on this one.

Finally, someone that knows what "controversial" means!

Sorry for accidentally editing your post, I meant to hit "Reply" Sad

I also had the idea once that recipes should take 10x as many materials and droprates should be multiplied to reflect this, that way people won't be going through runs getting literally no materials that contribute towards their desired crafting goals.  I prefer games that give me slow, somewhat consistent increments of progression over ones based solely on rare spurts of luck.  I'd also suggest removing/simplifying recipes that are simply annoying to craft such as Hardened Metal.  Crafting used to be fun, but it seems that shortly after House Crafting was added it just became a chore for most people.
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#6
(11-10-2017, 11:43 PM)Winter Wrote: Jokes aside, my first suggestion is to get rid of the Repeaterman class and make it a 2h Crossbowman class (or something, idc) so that the Chosen Marksmen can have their crossbows back. Repeatermen did not increase diversity of the game because it only removed options from one class and gave them to a new class that brought nothing else to the table. I'd like to hear the reasoning of anyone opposed to this.
I agree with you apart from giving them 2h swords, I think it would be cool if they were given polearms instead. I don't have any logic or historical reason for this, I just like polearms.
(23-09-2017, 06:08 PM)Sir Baron Wrote: You HAVE to be joking!!!
Right?!?!?!
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#7
Bring back bump

Just 1 thing that I will post by it self so it dose not get lost

Nord Invasion 2 Community Feedback and Suggestions thread

I would of made one some time ago but I think a Dev (active one) needs to run it. The 1st post it has maybe all the ideas can be listed  and a simple yes no maybe needs work etc..
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#8
(12-10-2017, 12:01 AM)Winter Wrote:
(11-10-2017, 11:57 PM)Disco Wrote: ((Controversial Idea)) I will probably get some bad rep for this idea. What if we implemented a crafting system where players collect materials from nords in game and use them to create armours, weapons and support items. This idea may seem badly flawed but hear me out on this one.

Finally, someone that knows what "controversial" means!

Sorry for accidentally editing your post, I meant to hit "Reply" Sad

I also had the idea once that recipes should take 10x as many materials and droprates should be multiplied to reflect this, that way people won't be going through runs getting literally no materials that contribute towards their desired crafting goals.  I prefer games that give me slow, somewhat consistent increments of progression over ones based solely on rare spurts of luck.  I'd also suggest removing/simplifying recipes that are simply annoying to craft such as Hardened Metal.  Crafting used to be fun, but it seems that shortly after House Crafting was added it just became a chore for most people.

There's nothing wrong with MOST of the current recipes, drop rates shouldn't be changed all the time though TBH. It's very unpredictable then the community has no idea what's going on and what they can do for drops. It's quit annoying. I'm talking about material drops here btw, not legendary drops. Years ago you could count on heavy huscarls for those juicy lumps back when there was still wave 20. Then you could grind out a tome or higher up items. Or you could kite for HM etc. Now at this current point in time it's quite a pain. When drop rates in mats are changed all the time no one knows wtf is going on. Here's my idea. Set a drop rate for materials that works, for all the mats, then don't change it all the time.
2-23-15: Leather Overmail
8-25-15: Rupturer
8-25-15: Thunder Pike
10-27-15 Plate Over Leather
1-30-16 Plate Over Leather

Marauder - Warden - RG - Zwei

Feel free to add me to steam for trades through the bottom of signature.

Steam  
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#9
(12-10-2017, 05:07 AM)Sharmastyle Wrote:
(12-10-2017, 12:01 AM)Winter Wrote:
(11-10-2017, 11:57 PM)Disco Wrote: ((Controversial Idea)) I will probably get some bad rep for this idea. What if we implemented a crafting system where players collect materials from nords in game and use them to create armours, weapons and support items. This idea may seem badly flawed but hear me out on this one.

Finally, someone that knows what "controversial" means!

Sorry for accidentally editing your post, I meant to hit "Reply" Sad

I also had the idea once that recipes should take 10x as many materials and droprates should be multiplied to reflect this, that way people won't be going through runs getting literally no materials that contribute towards their desired crafting goals.  I prefer games that give me slow, somewhat consistent increments of progression over ones based solely on rare spurts of luck.  I'd also suggest removing/simplifying recipes that are simply annoying to craft such as Hardened Metal.  Crafting used to be fun, but it seems that shortly after House Crafting was added it just became a chore for most people.

There's nothing wrong with MOST of the current recipes, drop rates shouldn't be changed all the time though TBH. It's very unpredictable then the community has no idea what's going on and what they can do for drops. It's quit annoying. I'm talking about material drops here btw, not legendary drops. Years ago you could count on heavy huscarls for those juicy lumps back when there was still wave 20. Then you could grind out a tome or higher up items. Or you could kite for HM etc. Now at this current point in time it's quite a pain. When drop rates in mats are changed all the time no one knows wtf is going on. Here's my idea. Set a drop rate for materials that works, for all the mats, then don't change it all the time.

How can these rates be found if they never change?
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#10
"Controversial Idea"
Remove walls from the game and buff SHC.

Walls are not needed as being used as cover, heavy barricades can be used for that. Refund everyone money for that or material refund, developer choice. Make shielders/slashers viable again and end this cheeky walling off business.

Also, even if maps are changed over and over again you can nearly wall off on anything. An end all solution is just to remove =)
2-23-15: Leather Overmail
8-25-15: Rupturer
8-25-15: Thunder Pike
10-27-15 Plate Over Leather
1-30-16 Plate Over Leather

Marauder - Warden - RG - Zwei

Feel free to add me to steam for trades through the bottom of signature.

Steam  
Reply




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