With both spawns I am referring to (on the current version) the one inside the wall and the one outside the wall.
If I find time these days, I'll have a look into the upper wall level - never been a friend of the gatehouse top been a dead end.
(15-04-2021, 09:52 PM)Julia. Wrote: [ -> ]With both spawns I am referring to (on the current version) the one inside the wall and the one outside the wall.
If I find time these days, I'll have a look into the upper wall level - never been a friend of the gatehouse top been a dead end.
Thanks in advance, will wait for it. Outside spawn changes nothing for kiting anyway.
Maybe it might be also possible to remove this arch. It makes impossible to jump over cade if you build it in most obvoius place.
Tonight a change to First Defence was rolled out (along with a prop been exchanged on Port Assault which blocked sight but could be shot through). I hope this helps the map back into line a bit. Also one new (old) map in the pool now.
As always - any feedback (on any map) either over a thread, PM or Steam are welcome.
Only today I've tested it and thank you very much Julia, for old(new) spawn. Jumping spot is a nice addition too.
And one more small issue with the map.
This invisible wall:
The issue is not invisible wall, but its position. It's half meter away from boulders (where you expect it to be).
Not critical, but would be good if fixed.