NordInvasion Forum

Full Version: Kings Reach
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2
Its supposed to be Swadian border fort surrounded and besieged by Kingdom of Nords preparing for final assault. And also its sort of warband banchmark for old rigs as those from scene contest may already know Big Grin

Done some lumberjacking and mountain rising
Cant say if its gonna run smooth that way Smile
It looks nice (: i would love to play this map
Yep, a bit too laggy :p
Hopefully you fixed the Swadian spawn up near the arch
yup and the FPS drops so low when you come down hill toward the gate
Im just wondering guys, why dont you buy a new hardware? Even if you can dish out 20-30 fps on minimal details ( without crazy amount of trees Smile ) its just terrible. You can get machine that would run it maxed with AA on 60fps (vsync) constantly really cheap.
The map looks nice, but do you really need all those tree? I only ask because all those trees combined with the number of bots, barricades and players could lag for some players.
Looks great, mate! I hope this map will be added soon.
That is a lot of trees :O

How many fire effects?

Both those things can have a serious impact on performance.

And nordinvasion isn't exactly high performance anyway Tongue

EDIT: Most importantly, it looks amazing!
(14-03-2013, 12:58 PM)Winthorpe link Wrote: [ -> ]Im just wondering guys, why dont you buy a new hardware? Even if you can dish out 20-30 fps on minimal details ( without crazy amount of trees Smile ) its just terrible. You can get machine that would run it maxed with AA on 60fps (vsync) constantly really cheap.
>not making the scenes to fit the general audience
>expecting the players to buy new hardware so they can run an unoptimized scene

And here I was, about to say good things about this scene.
Thanks guys, im gonna do something about those trees when i get some time, but the scenery will suffer a lot Smile
Pages: 1 2