[Submission] Some cool castle map (Accepted) - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Projects (https://forum.nordinvasion.com/forumdisplay.php?fid=19) +---- Forum: Scenes (https://forum.nordinvasion.com/forumdisplay.php?fid=79) +---- Thread: [Submission] Some cool castle map (Accepted) (/showthread.php?tid=1025) Pages:
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Some cool castle map (Accepted) - Zetus - 08-02-2012 I don't have a story or name yet, because first I want to know if my map has any chances to get accepted. most important picture showing the routes between spawns and area accessible for players: http://www.fizyka.umk.pl/~236435/NI/NIMap/paths.JPG screenshots: http://www.fizyka.umk.pl/~236435/NI/NIMap/ screebshots in *.rar: http://www.fizyka.umk.pl/~236435/NI/NIMap/screens1.rar The map consists of three levels:
The map isn't finished. If devs approve the idea, I will polish the looks and add technical stuff like AI meshes and collision planes. I removed access to all building props that would most likely feed glitchers (eg. gatehouses). The map has only one accessible stairs visible on screenshot no. 17. I doubt it will cause much trouble, but I'd like a confirmation from devs on that (the stairs give access to a single wall segment so archers can fulfill themselves more). Re: Some cool castle map - OneEyE - 08-02-2012 Wow that map looks very interesting Re: Some cool castle map - Sphinx - 09-02-2012 no ammo on the wall ? You hate archers ? (just kidding) Looks cool Re: Some cool castle map - HOS_Rai_Rai - 22-02-2012 Must agree., looks very nice... Re: Some cool castle map - Zetus - 23-02-2012 Yea i finished it. I'm sending the files today. Edit: After some fixing the map got accepted. I am happy because it is my first Mount and Blade map. Don't know what the name will be thou O: I hope You will like it! (the screens are out of date but not that much has changed) Re: Some cool castle map (Accepted) - Galen_Thalheimer - 07-03-2012 So, I played this map on 0.3.6 on a PK server yesterday. There is a bug on the left upper level near the front wall/middle tower. You fall through the floor everytime and end up on the bottom. You can get out, but end up on the lower level right near the bot path. Re: Some cool castle map (Accepted) - Zetus - 07-03-2012 (07-03-2012, 12:15 AM)TeutonJon78 link Wrote: So, I played this map on 0.3.6 on a PK server yesterday. There is a bug on the left upper level near the front wall/middle tower. You fall through the floor everytime and end up on the bottom. You can get out, but end up on the lower level right near the bot path. (05-03-2012, 06:56 PM)Hande link Wrote: Swadian Castle is disabled from maprotation due to deployshield breaks on walls. We don't get to test the maps in the actual mod. On Native everything worked fine, so yeah, shit like that will happen. Re: Some cool castle map (Accepted) - HOS_Rai_Rai - 07-03-2012 AI's also seem to fall/reset on the one seige tower and also one of the drawbridges.... Seige tower they cant get up. Drawbridge they fall true, get reset at start of drawbridge, and keep doing that... Re: Some cool castle map (Accepted) - Zetus - 07-03-2012 (07-03-2012, 07:19 AM)Raiden_dk link Wrote: AI's also seem to fall/reset on the one seige tower and also one of the drawbridges.... Boy. The bugz were fixed 10min after they were discovered (which is long time ago) and now the map awaits for the next NI patch. That's why You don't really need to repeat stuff again and again. Re: Some cool castle map (Accepted) - Galen_Thalheimer - 07-03-2012 I like the map -- lots of need to watch your back. |