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[Submission] Run Aground - Printable Version

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Run Aground - Sethja8 - 13-06-2013

let's get the requirements for a post here done first:

-Run Aground
this map is definitely still a work in progress but i hope to update it with constructive criticism.  i've had much experience with the scene editor before but as i said, i don't know anything outside of the editor itself.

speaking of which, i want to update this as much as possible until it gets into the mod, if possible.  so all suggestions or problems are appreciated

things to be added:
-more flora, fence fixing along the path, more background items (perhaps?), ...


Re: Run Aground - Benschie - 13-06-2013

Along with the .SCO file we also need a scene code that you can find in scene.txt


Re: Run Aground - Sethja8 - 13-06-2013

added

i must have forgotten to put it in yesterday night, it is for port_assault which is what i edited it on, i hope that works since i've not known how to rename it properly


Re: Run Aground - Jarold - 16-06-2013

This guide has some stuff on AI meshing, http://forum.nordinvasion.com/index.php?topic=493.0.html.


Re: Run Aground - Sethja8 - 17-06-2013

did AI mesh work on the entire map (or at least where the bots should be going) and i think it works, but i can't seem to properly test it ingame so i'll have to go by gut instinct that i did it correctly

also fixed some texturework up, i still feel it needs more flora but that can be edited later

also, scene.txt and .sco updated


Re: Run Aground - Jarold - 17-06-2013

Just post a few screenshots of the AI mesh and that should give us an idea if you did it correctly.


Re: Run Aground - Benschie - 17-06-2013

tried loading it into my map editor but no luck.... what multiscene are you using in the strings.txt?


Re: Run Aground - Sethja8 - 17-06-2013

(17-06-2013, 05:47 PM)Benschie link Wrote:tried loading it into my map editor but no luck.... what multiscene are you using in the strings.txt?

it must be 16 since it's behind port assault which is what i did the map on


Re: Run Aground - Benschie - 18-06-2013

kk will try again today  Wink


Re: Run Aground - Sethja8 - 18-06-2013

(17-06-2013, 05:54 AM)Jarold link Wrote:Just post a few screenshots of the AI mesh and that should give us an idea if you did it correctly.

Here are five ;
http://filesmelt.com/dl/mb_warband_2013-06-18_18-29-40-30.jpg
http://filesmelt.com/dl/mb_warband_2013-06-18_18-29-51-75.jpg
http://filesmelt.com/dl/mb_warband_2013-06-18_18-30-24-82.jpg

question: does it need to be flat to the ground or is this acceptable?  http://filesmelt.com/dl/mb_warband_2013-06-18_18-30-13-59.jpg
question: will they find their own way off of the ai mesh path or do i need to fill this in?  http://filesmelt.com/dl/mb_warband_2013-06-18_18-30-00-78.jpg