Multi - characters - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Projects (https://forum.nordinvasion.com/forumdisplay.php?fid=19) +---- Forum: Feature Requests (https://forum.nordinvasion.com/forumdisplay.php?fid=77) +---- Thread: Multi - characters (/showthread.php?tid=15953) |
Multi - characters - Sudoku_killer - 03-11-2013 Is there any1 else who thinks that multi - characters are bad for this mod. Allowing one player to have more than 1 character causes that many players specially these old goats (im one of them too) are self sufficient . They got all classes and every kind of craftsman developed to high lv. IT doesn't do any good for in - mod balance . Much better if we are dependable on others(armorsmith goes to blacksmith for weapon f,e, Not just switching character and making it urself) , that makes us trade and buy from other players , not just mats but items too Re: Multi - characters - Bradapple - 03-11-2013 In my opinion, having more than 1 character keeps people playing the mod. Being a royal guard 24/7 can get a little of the boring side with much less experience and money gain if you were a ranged character Re: Multi - characters - Drunken Monkey - 03-11-2013 We spent enough time leveling those alts and deserved being independent. Re: Multi - characters - Hablam - 03-11-2013 (03-11-2013, 11:44 AM)Drunken Monkey link Wrote:We spent enough time leveling those alts and deserved being independent.i agree with drunken here, if you really wanna take away those alts, the mod will probably loose 99% of it's players Re: Multi - characters - Elmo - 03-11-2013 It would loose me for one, i don't like using the same class over and over again, hence why i respec 2 times a month and try hybrids Re: Multi - characters - Sudoku_killer - 03-11-2013 u sooo stagnant ok let's screw newcomers and defend our privileges xD Re: Multi - characters - madjsoh - 03-11-2013 (03-11-2013, 01:13 PM)Sudoku_killer link Wrote:u sooo stagnant how many people do you expect will come to do those boring and menial tasks that only a few classes can do effectively such as royal guard and shielding. no, you will find servers containing 16 of the same class, not to mention it also adds to the playability of this mod Re: Multi - characters - Sudoku_killer - 03-11-2013 that's funny coz royal guard is most popular hero not so boring then is it Re: Multi - characters - Drunken Monkey - 03-11-2013 (03-11-2013, 01:28 PM)Sudoku_killer link Wrote:that's funny coz royal guard is most popular heroIt's useful, that's a difference. Re: Multi - characters - Handef_Snizel - 03-11-2013 So if I, lets say made an archer, got it to tier 4 then got bored of it, I am stuck with it? Any lets be realistic, if you got to choose 1 of all the classes (including hero) how many do you really think will choose royal/zwiehander, the essential classes, but mostly boring classes. And if we were to delete all but the users original characters, the mod would die. The old players would leave, and the newer players would shortly follow. Also, in what way would this balance the mod and make us rely more on eachother? Not sure if you have noticed, bu there is an expansive trading section on this forum, not to mention all the WTC threads in the crafting section. |