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Alternative to Cav Nerf - Lav - 02-01-2012 As far as I'm aware, the cavalry was nerfed in order to get rid of the "last man standing" problem, when a dozen or so dead players are forced to watch a single rider making endless circles around a crowd of mobs, barely scratching them on each run. At the same time, there are no gameplay reasons to nerf the cavalry at all. They are definitely not the strongest class. They suck big time everywhere except on two maps. They are rarely, if ever, in the top lines with their frag counts. They can theoretically solo the Beach, but infantry or archers can solo the Village. And the "last man standing" trick can be performed by infantry on the Village map as well, by continuously jumping over the field fences. In both cases, bots are simply too stupid to counter player's tactics. So assuming that it's not cavalry that is OP, but player behavior that needs to be fixed, I suggest to remove the Great Cavalry Nerf and instead implement the following rule: For every 60 seconds without a kill, one dead player is allowed to assume control over one surviving bot. Re: Alternative to Cav Nerf - Aventori - 02-01-2012 by "bot" are you referring to the nords? because i dont see why they would betray each other if you are. Also are you cavalry? Re: Alternative to Cav Nerf - Senni - 03-01-2012 I found I usually outlasted my teammates because I played it safe, not because I was cav :/ (admittedly some things pose less of a threat when you are cav *assassins cough* ) Re: Alternative to Cav Nerf - Johao - 03-01-2012 More likely Sunni, that health shiouldn't be the only option for cav nerf. The horse has also other statictics to consider such as manuverability and charge. Therefore, I propose a change that instead of a turtle slow calvary speed, there should be a 35% health threshold where the: - Speed of the horse is decreased by 20% - manuverability of the horse is decreased by 30% - Charge of the horse is reduced to 1 This would be a fair consequence for losing health and still being able to throttle to the horse healing porch. Re: Alternative to Cav Nerf - Lav - 03-01-2012 (02-01-2012, 10:48 PM)Aventori link Wrote: by "bot" are you referring to the nords? because i dont see why they would betray each other if you are. Also are you cavalry?Yes, I was referring to the Nords. And no, I'm primarily a Heavy Longbowman (tiers 3/1/1 ATM) with plans to go Sniper after level cap is raised. But I play all roles - archer usually on closed maps, infantry when I feel like it, mounted or footed archer on Beach/Village. (03-01-2012, 02:08 AM)Johao link Wrote: Therefore, I propose a change that instead of a turtle slow calvary speed, there should be a 35% health threshold where the:IIRC you cannot reduce horse charge stat in the battle. However you can reduce horse speed and maneuverability by the same percent, and reduced speed means reduced charge as well. If a horse at 35% health will have it's speed&maneuverability decreased by 20-30 percent, cavalry will be fine IMO. In fact, this is much milder than what I suggested in the other thread. :-) However I feel that the direction of the dev team efforts is misguided here. What was the purpose of the nerf? To eliminate that "last man standing" problem? And will the nerf address the problem? Suppose after the nerf you have a lone surviving horseman on the Beach. Will the nerf help him to die faster? Or quite the opposite, after the nerf he will be even more cautious than before and drag the game even longer? Re: Alternative to Cav Nerf - xChampions_2ndNhs - 04-01-2012 I'm a cavalary, played on Beach Assault with 16 players, I we're the last man standing, had full health on horse (This was before the nerf). I just ran and slayed down Zweihanders as one of them hit me, I became a bit more caution... Ehm, yes, I slayed them easy down after that and won the round got to the next wave and the wave after that, revived my teammates. -----After the Nerd----- Weird, but same scenario, I knew about the nerf so I we're very very very scared of getting hit, so I mannaged to sit on my horse and wait for an opertunity to kill for 10 minutes, I did not wan't to die even my teammates told me to just die. The Nerf is not good... Re: Alternative to Cav Nerf - Aventori - 04-01-2012 its not the nerf thats bad its just your to stubborn to know when you've lost? Cav is (in my opinion) designed to support the other troops. by this i mean infantry holds the front lines, archers pick off enemies so that infantry does not have to much to kill, and cav goes behind infantry circling around attacking the nords that have aggro on the infantry. besides you dont see infantry single out entire waves (even though most infantry could) they just back-peddle and get overwhelmed then die....or assassins get them. so cav would be immune to assassins (for the most part) and just waste the groups time because your to selfish trying to get yourself some kills. besides as cav assist xp is still probably faster then you slowly getting kills. Also i know this isn't that map thread but they should really make a map where that strategy can be done. Re: Alternative to Cav Nerf - xChampions_2ndNhs - 05-01-2012 Nope, cause if your horse don't die you end the wave withing 3 minutes, if your horse get's hurt you die and your entire team rages on you, and the nerf -.- But you got a good point, we cav guys r ego S: Re: Alternative to Cav Nerf - freiwulf - 06-01-2012 in my view nerfing the cav just to get rid of a problem isnt right regardless of what class you are if your the last man standing you should be allowed to atleast try and take as many nords to hell with you as possible without having someone who has already died starting polling or telling the player to die iv seen inf and archers soloing an entire round with all team mates dead so really nerfing cav aint sorted the problem out its just made a class useless thanks for listening to my rabbling onĀ Re: Alternative to Cav Nerf - Annoying_Archer - 06-01-2012 I Had a cavalry alternative character, but due to the nerf i decided to sell all of the items and transfer it to my main, so, as far as what cavalry does, i'm not really involved in that anymore. About your idea, i think it's a good one but it could be developed a little bit more into something that may work better. For example, instead of having a team mate control one of the nords( that player could just allow themselves to be killed if they chose ) they could bring in some sort of ranged enemy, like a huntsman or two. That way, the cavalry/ the cavalry's horse could be killed easier, assuming the huntsman don't suck balls. |