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Terath's models - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Projects (https://forum.nordinvasion.com/forumdisplay.php?fid=19) +---- Forum: Models and Textures (https://forum.nordinvasion.com/forumdisplay.php?fid=78) +---- Thread: Terath's models (/showthread.php?tid=5325) |
Re: Terath's models - Froi - 10-01-2016 The other Huntress version looks better than the final one you posted here imo. Re: Terath's models - Winter - 10-01-2016 Now make me one of these ![]() AGS size should work. Also it should look like this when sheathed: You have until tomorrow, thank you ![]() Re: Terath's models - Terath - 11-01-2016 (10-01-2016, 09:44 PM)Winter link Wrote:Now make me one of these http://p3d.in/AKlUC http://p3d.in/Fu6nc k Re: Terath's models - Xen - 11-01-2016 Make me one of these please. [Image: carrots.png] You'll be rewarded greatly. Re: Terath's models - Nopanda - 11-01-2016 I would be very excited if he made one of those orange thingys :p [Image: mh3eg.jpg] Re: Terath's models - Deerpig - 11-01-2016 yes hi it has always been a dream of mine to beat someone to death with one of those giant foam fingers. [Image: si_foam_finger.jpg] if you could finish it before Monday that would be great Re: Terath's models - Swaliant - 11-01-2016 (10-01-2016, 09:40 AM)Terath link Wrote:knight helmet final remodel (base model from Rampa) - http://p3d.in/bGW66 I have no idea about modeling but, this is just art! [Image: applause-approval-approves-clap-clapping...F.gif?gs=a] RE: Terath's models - Terath - 13-10-2016 been a while 10/12/16 - https://p3d.in/TSjQm i don't post here very much at all any more for pretty obvious reasons but i feel like i shouldn't completely abandon ship. this is a little test piece for me as i'm learning a new way of texturing that seems pretty effective :] good day edit, 10/12/16: i've gone ahead and followed eyleen's advice and made the bumpmap way less strong and thrown on a light ambient occlusion map. I have also made a correct specmap instead of a rushed one that represented the metal incorrectly. Hopefully the sword looks a little better now, thanks Eyleen. I'll be looking into doing more AO in the future as it seems like a pretty easy way to get great looking detail on any model. RE: Terath's models - DragonFire1 - 13-10-2016 (13-10-2016, 12:58 AM)Terath Wrote: been a while CLANG RE: Terath's models - Looter - 13-10-2016 The blade texture kind of looks like stone to me |