New Feature Discussion, Extra Damage to Cades - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Projects (https://forum.nordinvasion.com/forumdisplay.php?fid=19) +---- Forum: Feature Requests (https://forum.nordinvasion.com/forumdisplay.php?fid=77) +---- Thread: New Feature Discussion, Extra Damage to Cades (/showthread.php?tid=12963) |
Re: New Feature Discussion, Extra Damage to Cades - Punishment™ - 27-07-2013 (27-07-2013, 09:16 AM)Aegis_Gutsman link Wrote: Everyone will be complaining they are useless right now because they have not learned to adapt yet. During that event we had mutiple tomes. Developer support and a massive amount of items that you will barely find in a everyday public server. I'm not saying that hard shouldnt be hard, but you should still be able to get atleast further in pubs then wave 4 without super expensive items. (thats where we have ragnarok mode for after all). Re: New Feature Discussion, Extra Damage to Cades - Swadius - 27-07-2013 I personally like it, though I'm a melee person and don't care much about ranged folk that much unless they're really, really good. It's nice to see bigger shield walls and more importance placed on holding a shield wall. Now all we need is the ability to kneel. Re: New Feature Discussion, Extra Damage to Cades - Gutsman - 27-07-2013 Punishment even though we had hande for the event we still needed to adapt for a while which we were still using the normal cading techniques so all we would have had to do was spread out the cades more and we should have been fine but at the time we did not know that. I did not say that the adaption would be easy but I think people should play for a bit longer before saying this is impossible and want it changed back. Thank you for your response punishment. Re: New Feature Discussion, Extra Damage to Cades - Huscarlton Banks - 27-07-2013 Barricade health was already increased to compensate for the extra damage (~20-33%?), but I guess bots missed hitting them much more often than I thought they did. This was largely intended to get rid of stacking a line of cades 4-5 layers thick and skipping shielders entirely, but the distance on attack attempts might be a bit too high, and it could be that they are still damaging them while being staggered from hits. Think the only bot besides Prince/Thor/Odin with crushthrough now is Fionn. Anyway, I will wait for more posts before making any changes, but from initial poll results I think: Attack interval 1 -> 2 seconds Attack distance 3.2m -> .8m (dep shield and barrel .5m) Extra damage 20 -> 8 I will announce when changes take place. Re: New Feature Discussion, Extra Damage to Cades - burnnt - 27-07-2013 I don't mind the changes so much. However the 3.2m range is too much, the suggested changes banks has proposed would be enough I feel. Re: New Feature Discussion, Extra Damage to Cades - Bradapple - 27-07-2013 Was a good idea as sometimes I do feel useless as a royal guard, but it certainly needs looking at as at the moment for a hard server you need 3/4 shielders with cades now useless so you cannot use them but if this feature is balanced then it's a good idea but at the moment how it is I would rather the old system feeling useless as a shielder Re: New Feature Discussion, Extra Damage to Cades - j0n - 27-07-2013 It's not a case of 'learning to adapt' it doesn't matter whether you have 2-3 shielders along with the cades, they still get chewed to pieces, the new stats you suggested seem like a good place to start and go from there. I'd like to add though Banks, I think it's great you're trying to get the communities slant on this update and the range AI issue, I really respect that. Re: New Feature Discussion, Extra Damage to Cades - Slayer - 27-07-2013 (27-07-2013, 03:56 PM)Bradapple link Wrote: Was a good idea as sometimes I do feel useless as a royal guard, but it certainly needs looking at as at the moment for a hard server you need 3/4 shielders with cades now useless so you cannot use them but if this feature is balanced then it's a good idea but at the moment how it is I would rather the old system feeling useless as a shielder Wait, what? Shielders are the most important atm as cades are useless?? Re: New Feature Discussion, Extra Damage to Cades - Maroon - 27-07-2013 (27-07-2013, 04:54 PM)Slayer link Wrote: [quote author=Bradapple link=topic=16206.msg128236#msg128236 date=1374940598] Wait, what? Shielders are the most important atm as cades are useless?? [/quote] What he means is that in the old version, he felt kinda useless as a royal guard, but the new one doesn't let you survive more than 8 waves, because there's not enough shielders, so he'd prefer the old system at this point. Or, well, that's what I understood from it. Re: New Feature Discussion, Extra Damage to Cades - Bradapple - 27-07-2013 (27-07-2013, 05:58 PM)Maroon link Wrote: [quote author=Slayer link=topic=16206.msg128251#msg128251 date=1374944044] Wait, what? Shielders are the most important atm as cades are useless?? [/quote] What he means is that in the old version, he felt kinda useless as a royal guard, but the new one doesn't let you survive more than 8 waves, because there's not enough shielders, so he'd prefer the old system at this point. Or, well, that's what I understood from it. [/quote] Yes what maroon said, Sorry I did not explain it very well. |