higher str and agility cap - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Projects (https://forum.nordinvasion.com/forumdisplay.php?fid=19) +---- Forum: Feature Requests (https://forum.nordinvasion.com/forumdisplay.php?fid=77) +---- Thread: higher str and agility cap (/showthread.php?tid=1362) Pages:
1
2
|
Re: higher str and agility cap - Kwal - 22-03-2012 (21-03-2012, 10:42 AM)Conqueror_Worm link Wrote: Player stats are way to high if anything. Basically touching the cap on everything. This is nice, I like that idea. More diversity and custom classes would make this mod stand out even more Re: higher str and agility cap - Kriegstofu - 22-03-2012 yeah, always wanted to be sth like an axe (vaegir like) rider or some pikemen (polearm inf ) If you need Ideas For Classes i already made some suggestions before: (08-02-2012, 05:06 PM)scott_slod link Wrote: [quote author=Kriegstofu link=topic=1351.msg11555#msg11555 date=1328654520] better turn archer into: archer class - fast and can outrun heavy enemys while quick with bow and melee good crossbowman class heavy and with a shield (sorry no 2h) this rather slow shooting(compared to the archer) makes it good trough the damage given [/quote] Or: Some Crossbow/Shield/Sword Infarcher Re: higher str and agility cap - JOPO - 22-03-2012 Customisable wpf and agi/str with some limits Re: higher str and agility cap - Kriegstofu - 22-03-2012 @jopo and what about the armors ? it shouldnt be like crpg Re: higher str and agility cap - JOPO - 22-03-2012 Oh yeah that armor thing :/ Re: higher str and agility cap - Makagulfazel - 23-03-2012 Seems to be good for now - voted accordingly. |