House Quests? - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Projects (https://forum.nordinvasion.com/forumdisplay.php?fid=19) +---- Forum: Feature Requests (https://forum.nordinvasion.com/forumdisplay.php?fid=77) +---- Thread: House Quests? (/showthread.php?tid=15150) Pages:
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Re: House Quests? - DARK_WARRIOR - 12-10-2013 House-Quest ideas (ranked by difficulty): Kill these enemies to gain the attention of King Harlaus! 25 000 x Nord Peasant 10 000 x Nord Militia 5 000 x Nord Infantry Reward: 10 000 Gold for the House-Bank + 100 Kings Favour Repeatable: every 28 days ------------------------------------------------------------------------------------------- Kill these enemies to embarrass King Ragnar! 20 000 x Nord Pikeman 10 000 x Nord Huscarl 5 000 x Nord Champion 500 x Hired Assassins Reward: 20 000 Gold for the House-Bank + 200 Kings Favour Repeatable: every 56 days ------------------------------------------------------------------------------------------- Kill these enemies to make Odin cry! 15 000 x Nord Chosen Soldier 10 000 x Nord Chosen Varangian Guard 5 000 x Nord Einherjar Ranger 500 x Jotne Reward: 1 Housecrafting-Level + 300 Kings Favour Repeatable: every 70 days ------------------------------------------------------------------------------------------- Show your experience! gain 1 000 000 Melee XP gain 1 000 000 Ranged XP Reward: 500 Kings Favour Repeatable: every 70 days => There would be a lot of work for all housemembers Just a few ideas because I didn't see any house quests in this post before. Btw, would it be possible to use Kings Favour for respec the Housecrafting (e.g. change attacker to support but all the housecrafting XP remain; Payment = 1000 Kings Favour)? Please gimme feedback PS.: I like huge posts ;D Re: House Quests? - Terath - 13-10-2013 If this went in with this; 5000x Nord Troutslapper 10,000 gold reward It would be easier for houses like VLKA, with more than 50+ members and whatnot. I was thinking you could make it for every one person in the house, it would add 1/4 the original. So, 5000x is the original 5000 / 4 = 1250 5000 + 1250 per every person who joins the house. Maybe a smaller divider, but it would be the same principle. This would work with big houses, sometimes the number reaching over 50,000 needed to kill, evening it out. Also, this would give more incentive to boot AFK house members, because it's literally making your job harder. ;D Re: House Quests? - Krilline - 13-10-2013 (12-10-2013, 03:25 PM)DARK_WARRIOR link Wrote:House-Quest ideas (ranked by difficulty):I like your quest, this can be amazing if developpers accept the House Quest Re: House Quests? - Tajulek - 14-10-2013 BTW what does kings' favour do? Re: House Quests? - Senni - 14-10-2013 Currently, nothing. It was originally part of Jez's plan for the campaign mode, though he never got round to finishing it. We do have plans for it in the future Though we are always open to ideas, feel free to post any suggestions for them here. Re: House Quests? - Bobo - 31-12-2014 Well, concerning the kings favour, as it is a parameter of the house, and as my intention is to increase the role of houses (being currently mostly a tool for in-house trading), it could be used like this: 1. giving points to kings favour depending on house memebers xp gained during playing Which gives to house higher kings favour when there are many active players in the house, fighting well and killing lots of nords. There could also be extra kings favour points for the house if it organizes events and performs well during them (like e.g. winnig full run on ragnarok). Just something like gaining house xp calculated from members xp gain. 2. reaching certain amount of kigs favour would give the house a level Just like crafting something gives one crafting xp and leads to levelling up. 3. every level gained by a house could give the house a reward. The rewards could be e.g. : - xp boost in house crafting or just gainning next crafting level , - high tier or legendary equipment (or some special items only attainable this way) to be given by the house to e.g member who achieved MVP of an event 3 times or distinguishes himself another way (could be a subject of a in-house poll).., - a priviledge to have server reserved to organize a special event, - high tier materials used in house crafting (corresponding to house speciality, so it would make easier to craft e.g. a top tier armour for a house memeber who's in need of it...) - ... So I think of a continous process rather than quests. I do hope more ideas would come to develop this Re: House Quests? - Irolltwenties - 02-01-2015 I can dig it. It should scale but to a point. If you have 500 members and 5 are active you might have a tough time. If you have 2 members that shouldn't be an advantage either. There should be healthy/robust parameters. Re: House Quests? - Renji - 04-01-2015 (02-01-2015, 05:08 PM)Bearstronaut link Wrote:I can dig it. It should scale but to a point. If you have 500 members and 5 are active you might have a tough time. If you have 2 members that shouldn't be an advantage either. There should be healthy/robust parameters. I am a house of 1 and have 2 inactive members. I guess this can be done in a porportional way... Re: House Quests? - Irolltwenties - 04-01-2015 (04-01-2015, 01:52 AM)Renji link Wrote:[quote author=Bearstronaut link=topic=18487.msg213959#msg213959 date=1420218535] I am a house of 1 and have 2 inactive members. I guess this can be done in a porportional way... [/quote] You have to kill 27,000,000 Nord Farmers. Get to work. |