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Nord Kill Points (NKP) - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Projects (https://forum.nordinvasion.com/forumdisplay.php?fid=19) +---- Forum: Feature Requests (https://forum.nordinvasion.com/forumdisplay.php?fid=77) +---- Thread: Nord Kill Points (NKP) (/showthread.php?tid=16732) |
Re: Nord Kill Points (NKP) - bossculeur - 05-12-2013 (05-12-2013, 05:23 PM)greekdragonkdl link Wrote: Or possibly (to keep the fun of random drops) when you enter in your NKP into the website, the website would randomly give you some green drops, all adding up to the worth of the NKP you entered. So you would still get the same value, but since you wouldn't for sure have any specific drop, it would still encourage player trading. Just an idea. I like this idea. Use the kill points to roll a random drop. Still rewards people for their time without rewards being too stone set. Re: Nord Kill Points (NKP) - Leturoa - 05-12-2013 couldn't be bothered to read the full post but if this is done can we have a random weapon box like on CoD zombies? Where it can provide anything from a short sword to a legendary? Re: Nord Kill Points (NKP) - alee56 - 05-12-2013 Maybe instead of using a completely new points system we could use the faction points that I'm pretty sure some of us have in the thousands Also *cough* Quests to complete for rare rewards including loot you can't find anywhere else!*cough* taken from the front page, this would actually become true, if say for 3k faction points you get a random legendary that you can't get from bosses or comedy items like the wedding dress etc. Re: Nord Kill Points (NKP) - bossculeur - 05-12-2013 (05-12-2013, 08:02 PM)Leturoa link Wrote: couldn't be bothered to read the full post but if this is done can we have a random weapon box like on CoD zombies? Where it can provide anything from a short sword to a legendary? Pretty rude to try to add a suggestion to a feature request stating that you "couldn't be bothered to read it". If you want to contribute to the discussion then read it. If you're not going to read it don't post. It's not even very long. Re: Nord Kill Points (NKP) - Buttercup - 05-12-2013 (05-12-2013, 08:29 PM)bossculeur link Wrote: [quote author=Leturoa link=topic=20410.msg154192#msg154192 date=1386273739] Pretty rude to try to add a suggestion to a feature request stating that you "couldn't be bothered to read it". If you want to contribute to the discussion then read it. If you're not going to read it don't post. It's not even very long. [/quote] Its also pretty rude to play CoD. Re: Nord Kill Points (NKP) - greekdragonkdl - 05-12-2013 A random weapons box put into every map would sometimes make things easier for players, particularly newer people who don't have the money for high tier gear. However, it would take away from the satisfaction and pride of having worked for weeks-months to obtain a high tier craftable on your own, or the hard work to finally loot a legendary. Seeing some brand new player able to walk up to a box on the map and pick up some CTS or Twigs or something would be a nuisance and disheartening to veteran players, as your hard work to get those weapons would then be kind of pointless. Yeah, I disagree with the random weapons box idea. Re: Nord Kill Points (NKP) - Maroon - 05-12-2013 (05-12-2013, 08:02 PM)Leturoa link Wrote: couldn't be bothered to read the full post but if this is done can we have a random weapon box like on CoD zombies? Where it can provide anything from a short sword to a legendary? [Image: 2351] Re: Nord Kill Points (NKP) - Handef_Snizel - 05-12-2013 Could add a 20k or so charge to open these surprise weapon boxes Re: Nord Kill Points (NKP) - madjsoh - 05-12-2013 (05-12-2013, 10:14 PM)Handef_Snizel link Wrote: Could add a 20k or so charge to open these surprise weapon boxes lool, as if gold weren't scarce enough... Re: Nord Kill Points (NKP) - Malong - 06-12-2013 To avoid walls of text and spoiler markup, this will just reply to various posts. This would supplement and not replace drops. Redeeming points for a combination of items that add up to the total value would defeat the purpose of reducing the randomness. The idea is to reward longevity and persistence, rather than leaving it up to the successive die rolls that the current system can be. The new loot system is noted, but this could coexist. It should be noted that the aims of the two are different. When you have a goal in mind, NI is already a pure grinding game. As a reminder, the motivation is that the"fun" of the randomness is also a source of the frustration. |