Ballistae. - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Projects (https://forum.nordinvasion.com/forumdisplay.php?fid=19) +---- Forum: Feature Requests (https://forum.nordinvasion.com/forumdisplay.php?fid=77) +---- Thread: Ballistae. (/showthread.php?tid=2232) Pages:
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Re: Ballistae. - Tarimoth - 01-06-2012 Should have insanely slow reload, ofcourse. But yeah, something like that. Re: Ballistae. - Kormin - 06-06-2012 Quote:We tested the code and it seems like everything is OK. I think I'll add the ballista to the Mercenaries after some testing (and improvements). The module repository is located here: https://bitbucket.org/Homersapien/mercenaries-module Most of the code is isolated in mercenaries_scripts_devices.py Well, i dunno what the final verdict on this was buuuuuuut HomerJay seems to be done and released it. Re: Ballistae. - Tarimoth - 06-06-2012 I'll be damned. Checking that thing out now.. could it be true? Re: Ballistae. - The Wolf - 08-06-2012 (15-05-2012, 08:15 AM)Tarimoth link Wrote: I do not think so - you would simply have to incorporate it in such a way that baricades still pay off. It's an interesting idea, as long as it's not "engineer only". Why would you want to be a medic if you could fire that thing? :p Re: Ballistae. - Tarimoth - 10-06-2012 well, if it WAS an engi-item (another tier4 one) then, ofcourse, medic would need something too Self-heals, anyone? Re: Ballistae. - Hande - 10-06-2012 I like this idea but I think it would be better if it might be already placed in map that everyone could use to beat invading Nords. Re: Ballistae. - Tarimoth - 10-06-2012 Aye, that is my favorit concept too. Just seems... most stable, in the long run. Also, that way, the devs have control over WHERE they are placed, through map-making. Ballistae could easily become Glitchstaes, if left un-controlled. Re: Ballistae. - Illithar - 11-06-2012 Love it. And understand it'd have to have limitations as discussed above. I remember quite a bit back playing a Mount and Blade Mod with a working player useable catapult, which was fun, if the physics were a little off. Re: Ballistae. - Hypernoma - 11-06-2012 Well we shall have a look into it and see what we think Re: Ballistae. - Tarimoth - 11-06-2012 I offer you my eternal love, Hypernoma, just for looking into it. Must admit, when I made this suggestion, I was not fully convinced that anyone would take notice: It's such a large thing to deal with, from the dev's perspective. |