Potential gold sink - Purchasable Random Legendary - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Projects (https://forum.nordinvasion.com/forumdisplay.php?fid=19) +---- Forum: Feature Requests (https://forum.nordinvasion.com/forumdisplay.php?fid=77) +---- Thread: Potential gold sink - Purchasable Random Legendary (/showthread.php?tid=2313) Pages:
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Re: Potential gold sink - Purchasable Random Legendary - Kwal - 24-05-2012 (24-05-2012, 07:42 AM)Huscarlton_Banks link Wrote: Hey, players aren't trading legendaries for anything except legendaries and extremely high end craftables! Jopo was the one who said that, think about it : Re: Potential gold sink - Purchasable Random Legendary - Fighting Phil - 24-05-2012 Agree, what about completely removing legendary items as a random loot? Currently they give addictiveness to game by exploiting such human qualities as greed, jealous, envy and selfishness. I believe by changing the way legendary items are acquired will still keep mod addictive, but in more appropriate way, by its gameplay. Buying legendary items for gold is one of possible solutions, however i think it would be better if legendary items as category would not exist (legendary items will become craft or market items). P.S.: i have 2 legendary items and will gladly sacrifice them for such change Re: Potential gold sink - Purchasable Random Legendary - Maskan_Rill - 24-05-2012 (24-05-2012, 08:16 AM)Jarold link Wrote: You could make it have a chance to not giva legendary like theres a chance for a low level legendary and then theres a chance to get a high level legandary but theres also a chance for nothing at all. Does that sound good or no :o That's how it is... You get nothing MOST of the time you beat the bosses, and then you cry in a corner... Re: Potential gold sink - Purchasable Random Legendary - Jarold - 25-05-2012 then thats how it should be buying a legendary PAINFUL REGRET, if you don't get it. Re: Potential gold sink - Purchasable Random Legendary - clickeverywhere - 25-05-2012 It'd make more sense if gambling allowed you to attain items ranging from normal marketplace items, crafted items, and legendary items. Of course, if this were the case, the base gamble should not be 4 million gold. I think overall the idea of being able to gamble for items is a nice idea for a gold sink. Of course, every time you gamble you should get something. If each push of the gamble button costed 5k gold, and the chance of getting a legendary were one out of a million, then... I can't do math. But the implications! Re: Potential gold sink - Purchasable Random Legendary - Birdtalon - 25-05-2012 (24-05-2012, 09:21 AM)Fighting Phil link Wrote: Currently they give addictiveness to game by exploiting such human qualities as greed, jealous, envy and selfishness. So like every other mmo type game ever? Re: Potential gold sink - Purchasable Random Legendary - Senni - 25-05-2012 Glad to see so much feedback . The main goal of this isn't to replace the current method of getting legendaries. This is kind of an added extra. I intended the cost to be high enough, so that your more likely to get a legendary from boss kills before you reach this amount of wealth. For the unlucky ones that don't get anything and desperately want a legendary, this offers a chance to pay over the odds to get a random one. Re: Potential gold sink - Purchasable Random Legendary - Tarimoth - 25-05-2012 (25-05-2012, 05:20 AM)clickeverywhere link Wrote: It'd make more sense if gambling allowed you to attain items ranging from normal marketplace items, crafted items, and legendary items. Of course, if this were the case, the base gamble should not be 4 million gold. I think overall the idea of being able to gamble for items is a nice idea for a gold sink. Of course, every time you gamble you should get something. If each push of the gamble button costed 5k gold, and the chance of getting a legendary were one out of a million, then... I can't do math. But the implications! Then there would be an even (50%) chance of obtaining 1 legendary for every 5 000 000 000 gold spent. That's 5 billion :p that'd mean you're 75% sure if you spend 10 billion. Holy crap :p |