House Complexity - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Projects (https://forum.nordinvasion.com/forumdisplay.php?fid=19) +---- Forum: Feature Requests (https://forum.nordinvasion.com/forumdisplay.php?fid=77) +---- Thread: House Complexity (/showthread.php?tid=28986) Pages:
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Re: House Complexity - Xen - 29-09-2014 (29-09-2014, 10:16 AM)Barristan link Wrote: We actually already track every item and transaction so its certainly possible. We will consider it. No promises though, we have a lot to implement at the moment.Wouldn't it be easier if its a "House Armory" trade where it automatically sends and accepts a tradeback? Then make it so that if items are in a trade and the trade is accepted the item can't be sold in the marketplace or auction hall. Then after you could implement timed loaning etc. Re: House Complexity - Barristan - 29-09-2014 (29-09-2014, 11:19 AM)Xen link Wrote: [quote author=Barristan link=topic=32678.msg199702#msg199702 date=1411985791]Wouldn't it be easier if its a "House Armory" trade where it automatically sends and accepts a tradeback? Then make it so that if items are in a trade and the trade is accepted the item can't be sold in the marketplace or auction hall. Then after you could implement timed loaning etc. [/quote] Umm. Thats not easier, it would be a component of implementation. There is a lot of code involved in this so its really up to the web devs. Re: House Complexity - Xen - 29-09-2014 (29-09-2014, 12:14 PM)Barristan link Wrote: [quote author=Xen link=topic=32678.msg199710#msg199710 date=1411989540]Wouldn't it be easier if its a "House Armory" trade where it automatically sends and accepts a tradeback? Then make it so that if items are in a trade and the trade is accepted the item can't be sold in the marketplace or auction hall. Then after you could implement timed loaning etc. [/quote] Umm. Thats not easier, it would be a component of implementation. There is a lot of code involved in this so its really up to the web devs. [/quote] Yeah well it was just a thought, I haven't seen the code for the nordinvasion.com website but just from glancing at it in inspect element I can see how difficult it may be. Re: House Complexity - Hypernoma - 29-09-2014 Just a quick FYI, loaning and a loaning item system is something Kip and myself have discussed at length. No comment as to a timeline for implementation though as all are a tad busy! Re: House Complexity - Slayer - 29-09-2014 (29-09-2014, 05:49 PM)Hypernoma link Wrote: Just a quick FYI, loaning and a loaning item system is something Kip and myself have discussed at length. No comment as to a timeline for implementation though as all are a tad busy! Mate, every one of you blokes deserve a break. The patch, disregard the cursing, is fucking brilliant. Go sit in a spa and have a nice drink! Re: House Complexity - TheBaker - 30-09-2014 (29-09-2014, 05:52 PM)Slayer link Wrote: [quote author=Hypernoma link=topic=32678.msg199763#msg199763 date=1412012991] Mate, every one of you blokes deserve a break. The patch, disregard the cursing, is fucking brilliant. Go sit in a spa and have a nice drink! [/quote] Well said xD |