NordInvasion Forum
New map - Printable Version

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+--- Thread: New map (/showthread.php?tid=29)

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Re: New map - Jez - 07-11-2011

yea you just place those items in, and once they are in a mp map, they will show up as usable.


Re: New map - Paco - 07-11-2011

(07-11-2011, 06:31 AM)Jez link Wrote: for the scene entry points you have to set the human defender points to 1 and 2, and then i think the attacker bots are scene points 32 -> 48 or something,
where can i look it up?


Re: New map - Jez - 07-11-2011

http://forums.taleworlds.com/index.php?topic=89831.0

Quote:Full Invasion mod
0 defenders (players!) group 1
1 defenders (players!) group 2
32-40 attackers



Re: New map - Paco - 07-11-2011

thx
I completed it
so jez how canĀ  send you the map and could you lookover the spawns pls?



Re: New map - Jez - 08-11-2011

You can send me the scene file, it should be inside the sceneobjs folder inside the mod folder. Also if you just want to test it, you can host a server for the mod yourself and try it out on there, your stats wont count, but you can at least see if the bots follow your AI mesh (its pretty important its good as we found out with swadian village they get stuck super easy)


Re: New map - Paco - 08-11-2011

ok i try it first


Re: New map - Paco - 08-11-2011

do you have skype jez i have to ask some stuff


Re: New map - Jez - 08-11-2011

sorry mate, im at work at the moment, have to use forums for now, theres a load of mapping resources on the taleworlds forum though, you can probably find the answer to any questions you have there!


Re: New map - Paco - 08-11-2011

ok
do i have to make 9 entry points for the bots or do i have to ake one and put in the numbers 32 and 40?



Re: New map - Paco - 08-11-2011

Finished the map
jez is checking it.
when it is good you can play it maybe tomorrow (no promise)