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Gauge of Interest- Alternative gameplay events - Printable Version

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Re: Gauge of Interest- Alternative gameplay events - _Sophie_ - 12-07-2012

Sign me in!  :-*


Re: Gauge of Interest- Alternative gameplay events - Kwal - 13-07-2012

I like what you're suggesting but I don't think examples 2 and 4 can work, mostly because of the bots. With 100% ff they just kill eachother and with ff off they will all hit through eachother.


Re: Gauge of Interest- Alternative gameplay events - Ryu - 16-07-2012

1+3+4+5 all combined, 5 is at slow speed. And, i like the idea mate Smile.


Re: Gauge of Interest- Alternative gameplay events - Legend - 11-08-2012

great idea, im with you.


Re: Gauge of Interest- Alternative gameplay events - Gismo - 11-08-2012

nice!



Re: Gauge of Interest- Alternative gameplay events - clickeverywhere - 12-08-2012

Heard the crossbowman only event went well.


Re: Gauge of Interest- Alternative gameplay events - Murrow - 12-08-2012

I think the crossbowman event was the only time we got to prince and killed him Big Grin


Re: Gauge of Interest- Alternative gameplay events - WheresmyLiquor - 13-08-2012

Looks pretty good 1+3+4


Re: Gauge of Interest- Alternative gameplay events - Fred_Frederickus - 18-08-2012

#2 both 100%, would be great when a slasher slashes a shielder ;D


Re: Gauge of Interest- Alternative gameplay events - Kriegstofu - 15-04-2013

how about making a open fight with 16ppl against 200 bots (at once, like in Native)

Either only weak troops or enemy archer line and infantry line

OR

Playing on a random Map with a Hill with either 16 vs 200 or Normal Wave mode