Gauge of Interest- Alternative gameplay events - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Discussion & Engagement (https://forum.nordinvasion.com/forumdisplay.php?fid=14) +--- Thread: Gauge of Interest- Alternative gameplay events (/showthread.php?tid=2989) |
Re: Gauge of Interest- Alternative gameplay events - _Sophie_ - 12-07-2012 Sign me in! :-* Re: Gauge of Interest- Alternative gameplay events - Kwal - 13-07-2012 I like what you're suggesting but I don't think examples 2 and 4 can work, mostly because of the bots. With 100% ff they just kill eachother and with ff off they will all hit through eachother. Re: Gauge of Interest- Alternative gameplay events - Ryu - 16-07-2012 1+3+4+5 all combined, 5 is at slow speed. And, i like the idea mate . Re: Gauge of Interest- Alternative gameplay events - Legend - 11-08-2012 great idea, im with you. Re: Gauge of Interest- Alternative gameplay events - Gismo - 11-08-2012 nice! Re: Gauge of Interest- Alternative gameplay events - clickeverywhere - 12-08-2012 Heard the crossbowman only event went well. Re: Gauge of Interest- Alternative gameplay events - Murrow - 12-08-2012 I think the crossbowman event was the only time we got to prince and killed him Re: Gauge of Interest- Alternative gameplay events - WheresmyLiquor - 13-08-2012 Looks pretty good 1+3+4 Re: Gauge of Interest- Alternative gameplay events - Fred_Frederickus - 18-08-2012 #2 both 100%, would be great when a slasher slashes a shielder ;D Re: Gauge of Interest- Alternative gameplay events - Kriegstofu - 15-04-2013 how about making a open fight with 16ppl against 200 bots (at once, like in Native) Either only weak troops or enemy archer line and infantry line OR Playing on a random Map with a Hill with either 16 vs 200 or Normal Wave mode |