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Throwables vs Bows+ arrows - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Projects (https://forum.nordinvasion.com/forumdisplay.php?fid=19) +---- Forum: Feature Requests (https://forum.nordinvasion.com/forumdisplay.php?fid=77) +---- Thread: Throwables vs Bows+ arrows (/showthread.php?tid=68532) Pages:
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RE: Throwables vs Bows+ arrows - [ASSASSINE] - 03-07-2018 (03-07-2018, 03:04 PM)Forward Wrote:(03-07-2018, 02:29 PM)[ASSASSINE] Wrote:(03-07-2018, 10:47 AM)poxix Wrote: Warden / MPThe increase of damage per power throw is 10 % of the base damage, while the increase for power draw is 14 %, as far as I know. 25 extra skill is like 1 % or something like that. This implies only 1 situation out of the game: a close map with nords spawning near the cading area. However, on other maps there is a long patch the nords need to walk, such as swadien temple (? I think its this map when they need to walk up the hill). On maps like that archers can deal good damage, while it is difficult for pikeman to hit accurate. Moreover, there is a second playstyle: kiting. In this playstyle, there is not possibility to make extra stacks of spears each round and long distance weapons have an advantage over close distance ones. You may not only look at the most common scenario, as I would call it, but instead for other possible ones aswell. RE: Throwables vs Bows+ arrows - poxix - 03-07-2018 yeah pike got a better range on melee, with his polearm skills he can do something while archer just got his bow maybe sentry can but he dont have the same range RE: Throwables vs Bows+ arrows - Forward - 03-07-2018 (03-07-2018, 03:25 PM)[ASSASSINE] Wrote: This implies only 1 situation out of the game: a close map with nords spawning near the cading area. However, on other maps there is a long patch the nords need to walk, such as swadien temple (? I think its this map when they need to walk up the hill). On maps like that archers can deal good damage, while it is difficult for pikeman to hit accurate. Moreover, there is a second playstyle: kiting. In this playstyle, there is not possibility to make extra stacks of spears each round and long distance weapons have an advantage over close distance ones. You may not only look at the most common scenario, as I would call it, but instead for other possible ones aswell.For cading scenario: Since we're talking about top-gear equipment we should consider Ragnarok defence. On Rag having more range is almost irrelevant, even on maps with long shooting range it gives you only couple of kills each wave before Nords hit cades. You can't stand and shoot freely on Rag because Rangers/Snipers/Ballistamans/Siege Masters and so on. So only DPS in mid/close-range matter, where throwing accuracy is good enough. For kiting scenario: First, you still can make javelins reserve near ammo box on kiting route, and also there what Shrines made for. Second, as MP you have +2 Athletics, more armour and less encumbrance, it is already insanely good for kiting. Third, we are talking about Rupturers, and personally I think daggers (i.e. Raging Volcanic Daggers) are more suitable for kiting playstyle then spears anyway. RE: Throwables vs Bows+ arrows - Sharmastyle - 04-07-2018 I would agree with 20's. Regular Rupts have more ammo than twiggs, which are just slightly faster. Seems like upgraded twiggs should have more ammo for their upgrade. Kinda weak. |