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1.11.2 Client Release - Printable Version

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+--- Thread: 1.11.2 Client Release (/showthread.php?tid=70127)

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RE: 1.11.2 Client Release - Forward - 18-11-2018

(18-11-2018, 10:35 PM)Coconut Wrote:
(18-11-2018, 09:49 PM)Forward Wrote: What was reason behind changing bots spawn on Keancuop Forest?
Before you can shoot many enemies while they're coming and now they spawn on your face.
No fun.

I'm guessing so they spawn closer to the actaul base? So the rounds go faster.

nerf to kiting, buff to cading teams!

First of all it's silent nerf, without any mention in patch notes about it. That's bad.
Second, there are more then enough cading maps and removing good kiting map is bad.
Third, why faster rounds at all, if you need faster rounds there are much better maps then new Keancuop.


RE: 1.11.2 Client Release - derJaeger - 19-11-2018

(18-11-2018, 10:43 PM)Forward Wrote:
(18-11-2018, 10:35 PM)Coconut Wrote:
(18-11-2018, 09:49 PM)Forward Wrote: What was reason behind changing bots spawn on Keancuop Forest?
Before you can shoot many enemies while they're coming and now they spawn on your face.
No fun.

I'm guessing so they spawn closer to the actaul base? So the rounds go faster.

nerf to kiting, buff to cading teams!

First of all it's silent nerf, without any mention in patch notes about it. That's bad.
Second, there are more then enough cading maps and removing good kiting map is bad.
Third, why faster rounds at all, if you need faster rounds there are much better maps then new Keancuop.

they dont like kiting xD kite maps allways beeing nerved or killed in the past Wink