Royal Helmet: Remodel - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Projects (https://forum.nordinvasion.com/forumdisplay.php?fid=19) +---- Forum: Models and Textures (https://forum.nordinvasion.com/forumdisplay.php?fid=78) +---- Thread: Royal Helmet: Remodel (/showthread.php?tid=73170) |
RE: Royal Helmet: Remodel - Terath - 03-10-2019 (03-10-2019, 02:38 PM)Woody Wrote:(03-10-2019, 01:36 PM)Terath Wrote: I am entering a new choice into the reference images: the Close Burgonet. I presented this reference image as something I am leaning towards; I have not chosen a helmet type to make yet. I presented the reference image to further discussion, not to give my final verdict, just like any other community member who commented reference images in here. Saying that I have chosen this helmet without including the opinion of the community is not correct, considering I chose to explore close burgonets due to Asdru's given reference image - the last one he posted is a burgonet, which I thought would look nice with Imperial. There are no images to vote from now, yes, because we're in the planning stage. This is all to decide what should be changed and what the changed models will look like. If something is voted for, and it doesn't come out looking good, then I'll post it here, get more votes, and move forward based off of that. Creating a new model and a retexture to match a different set of armour is quite a few steps behind retexturing already existing models, meaning that I will post a new poll and collect poll numbers every time a step is moved forward. Once a decision is reached in the poll, we move forward another step until the model and retexture is complete. The poll currently shows ~70% approval for retexture of both Imperial armours and a remodel of Royal Helmet. If the poll were flipped opposite, where the majority did not want Royal Helmet to be remodelled, I wouldn't have started planning to remodel it. ~70% is a majority, and saying that I am deciding things on my own is pretty baseless. It was the same with the Gothic set retexture - if the majority did not want it retextured, I would not retexture it. This doesn't mean that I don't listen to the minority, though - 30% of the people don't want Imperial to be retextured, so I probably won't add too much to the armour overall so that I don't severely change an armour that 30% of people wear right now happily. There are models that I decide to remodel on my own, but most of the time it's when it's obvious that the model is deserving of a remodel without needing a poll. I will often remodel / retexture items that have poor texture quality, poor model quality, or just bad design practices, because I recognize those as faults of the model and something that needs to be fixed. The Royal Helmet, the two Imperials and the Gothic set do not have any real faults in their models or design, hence the polls to change it instead of just doing it myself without asking the community beforehand. I am well aware that Pikeman has sturmhaubes that are more or less burgonets. It is also kinda true that this lessens how heavy this helmet would be perceived to be; a close burgonet is by no means a light helmet, but the perception that it would be is there because of the presence of the helmet type as Pikeman-locked. It might be easier to just go for a great helmet type and avoid this problem entirely; I'll look for some great helmets or full helmets and post the reference images here. Imperial Blue being retextured as a dark version of Imperial Red to match Dark Gothic is definitely something to consider. I am always a fan of variation, and Blue Imperial is currently being shared with Nords, which is something that I am trying to actively avoid. I'll experiment with it. RE: Royal Helmet: Remodel - DR. - 03-10-2019 (03-10-2019, 03:29 PM)Terath Wrote: The Royal Helmet, the two Imperials and the Gothic set do not have any real faults in their models or design, hence the polls to change it instead of just doing it myself without asking the community beforehand. This is a good example as I'm not sure if anyone dislikes Imperial but I'm not sure if anyone likes Royal Helmet. I think most if not all people feel this wave about Royal Helm as its uncanny valley for a Valsgarde. (03-10-2019, 03:29 PM)Terath Wrote: I am well aware that Pikeman has sturmhaubes that are more or less burgonets. It is also kinda true that this lessens how heavy this helmet would be perceived to be; a close burgonet is by no means a light helmet, but the perception that it would be is there because of the presence of the helmet type as Pikeman-locked. It might be easier to just go for a great helmet type and avoid this problem entirely; I'll look for some great helmets or full helmets and post the reference images here. Would it be worth making something like this for Hoplite with the same stats as Vagabond? (03-10-2019, 03:29 PM)Terath Wrote: Imperial Blue being retextured as a dark version of Imperial Red to match Dark Gothic is definitely something to consider. I am always a fan of variation, and Blue Imperial is currently being shared with Nords, which is something that I am trying to actively avoid. I'll experiment with it. Yea would be nice to have 1 more Darker armour ingame for Inf. I would for both Light and Dark Imperial would make it almost "fade" into a texture they share at the top so the helm can be a Grey or whatever that texture is. This way Light Imperial fades into Grey and Dark fades into Grey. I'm using the word fade but could be as simple as parts of the plate change. RE: Royal Helmet: Remodel - Stillicho - 08-10-2019 RE: Royal Helmet: Remodel - DR. - 08-10-2019 (08-10-2019, 04:54 AM)Sharmastyle Wrote: I like it but that's just about Fearsome. Would do the job I guess tho. RE: Royal Helmet: Remodel - Akanamah - 08-10-2019 What's about it? or maybe this (with feather same craft RG helm, but look better) Or mb the first helmet with feather last image 2nd RE: Royal Helmet: Remodel - DR. - 08-10-2019 (08-10-2019, 07:23 AM)Akanamah Wrote: maybe this (with feather same craft RG helm, but look better) We have this ingame and its not a player/nord item. RE: Royal Helmet: Remodel - Elmo - 08-10-2019 Plumes on helmets look nice but will be annoying for slashers and ranged to shoot over the RG's head RE: Royal Helmet: Remodel - Cygan - 08-10-2019 [/quote] This helmet in game looks awful RE: Royal Helmet: Remodel - DR. - 08-10-2019 (08-10-2019, 03:59 PM)Cygan Wrote: This helmet in game looks awful [/quote] That's the point. It's been in the game files for years and it's not been made into an item for us or Nords. I'm not going to say it's impossible that Ni could get a new model made like this and the crafted Rg helms but it seems very unlikely. Given the idea of this type of helm is not new to Ni it's either a style the devs don't like or some other factors like Elmo said. RE: Royal Helmet: Remodel - Kriegstofu - 08-10-2019 (08-10-2019, 04:16 PM)Woody Wrote:That's the point.(08-10-2019, 03:59 PM)Cygan Wrote: It's been in the game files for years and it's not been made into an item for us or Nords. I'm not going to say it's impossible that Ni could get a new model made like this and the crafted Rg helms but it seems very unlikely. Given the idea of this type of helm is not new to Ni it's either a style the devs don't like or some other factors like Elmo said. [/quote] actually, this helmet would fit the w14 normal zweis quite nice, better than the atm nord prince helmet at least |