Houses (Player Guilds) - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Projects (https://forum.nordinvasion.com/forumdisplay.php?fid=19) +---- Forum: Feature Requests (https://forum.nordinvasion.com/forumdisplay.php?fid=77) +---- Thread: Houses (Player Guilds) (/showthread.php?tid=81) |
Re: Houses (Player Guilds) - Melvarius - 17-11-2011 We can have a competition of whoever get more kills. 2 people fight bots while everyone else waits in spectator mode. When both players die, the match is over. If a player with less kills die, then the other player wins the match instantly. Three matches in a round. The winner of the round gets to use the "Sword of Kings" for the rest of the game. Re: Houses (Player Guilds) - Dughan - 17-11-2011 You could also have ranged contests. Give each player 10 arrows and have 10 peasants attack each player. Headshots are 1 hit and bodyshots are 2 hits for the kill. Whoever kills the most wins. Re: Houses (Player Guilds) - Melvarius - 17-11-2011 I'll fight with my fists Re: Houses (Player Guilds) - John - 19-11-2011 Looks good, If any clans come out i will join them ;D! Re: Houses (Player Guilds) - Blondin - 11-12-2011 This seems really promising with the campaign incoming, many many good idea here. I'm not sur this mod require a pvp mod, once it will become competitive it will become less fun, because ppl will try to find a way to obtain advantage over others, that's what i like in this mod there is no limitation because you don't have to compare to other players. Re: Houses (Player Guilds) - robbind - 18-12-2011 Hi i am since today the leader of a house called The Noble Bloods. i have some questions why was a guy talking about faster making buildings. and where is the campain strategy for. when do i get a king task. can every one in the house recruit some one? can the captain do a few things that i can't ? what can i do whit the donated money. i know that it cost money to invite someone. and that it cost money to have a house and have to pay tax. please awnser my qeustions Re: Houses (Player Guilds) - clickeverywhere - 19-12-2011 robbind, I will answer your questions. -The campaign strategy and kings task are not yet implemented. They will come when the campaign is incorporated in the game. -Only the Leader and captain can recruit people. -Currently, the captain appears to be able to do everything the leader is capable of (invite players). -Donated money is only used to keep the house running. There is a 100 gold tax every day which is why we need money donated to the house. Other than that, there is no way to use donated money. Hopefully these answers will satisfy you. As far as I know, this is how things works. If I am wrong, feel free to correct me. Re: Houses (Player Guilds) - Gomer - 19-12-2011 If there is this whole "defend your village or lose it" Deal don't make it like Strategus. I don't wana have to be on 24/7 ;D Re: Houses (Player Guilds) - Blondin - 19-12-2011 (19-12-2011, 12:37 PM)Gomer link Wrote: If there is this whole "defend your village or lose it" Deal don't make it like Strategus. I don't wana have to be on 24/7 ;D What is strategus? Re: Houses (Player Guilds) - Gomer - 19-12-2011 (19-12-2011, 05:36 PM)Blondin link Wrote: [quote author=Gomer link=topic=87.msg4194#msg4194 date=1324298261] What is strategus? [/quote] A real time campaign run through cRPG it's cool but requires your life :/ |