Since server seperation... (Hard/Normal) - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Discussion & Engagement (https://forum.nordinvasion.com/forumdisplay.php?fid=14) +--- Thread: Since server seperation... (Hard/Normal) (/showthread.php?tid=817) |
Re: Since server seperation... (Hard/Normal) - FinKone - 24-01-2012 I think its a decent idea, I mean honestly all I'm seeing now is archers that are naked in normal mode and god forbid if they make it to warlords, every archer trained their bow to the boss, same if a sister is on the board. They dont get far into the game either without infantry. Which is why I've decided to make a archer, to often in my waves I'd defend archers from close troopers while they got greedy and took boss... Would be nice to have a chance at that loot also. Re: Since server seperation... (Hard/Normal) - Blondin - 24-01-2012 I really like the hard mod, it's a new challenge for high level and it's a pleasure to play with fellow good players as we have more teamwork and everybody knows his place. Normal mod is still a challenge to reach high tier bots waves, even more as there is less high level playing, tbh i didn't see the knight since hard mod (we did quite often before, not only on Jeldan). When i'm on normal mod, as a high level, i play soft, not attacking the 8 first waves except if bots reach our archers. The problem is that as high level you could make tons of loot on low tier waves (even without 8 first wave i was still making around 10k a day). But i guess it's harder now for low level, it's rare that they pass 10 waves and they make a lot less assist xp. Dunno what is solution to bring back high level to normal mod, may be 50% loot, or 50% xp and 100% loot (high level are more interested in loot than in xp), or may be something teamwork oriented: high level gain loot only if a % of low level player are still alive, or no loot untill a certain number of waves. I'm sure dev team will find something that fit to everybody and promote teamwork, on normal mod, high level are here to help low level not to farm... Re: Since server seperation... (Hard/Normal) - MrGuarnere - 24-01-2012 (24-01-2012, 12:05 PM)Blondin link Wrote:I really like the hard mod, it's a new challenge for high level and it's a pleasure to play with fellow good players as we have more teamwork and everybody knows his place. I agree with Blondin, especially the last bit about helping the low lvl players and also not caring about XP in normal mode for high lvl players. I'm just worried that without the high lvl players on Normal mode the low lvls will quit because they cant get far and dont get good XP. What drew me to the game was the fact that for the first 10 lvls I didnt have to kill a single enemy and just stand behind the "tin cans" while they killed everything. Now some could argue that this is not right, but when all you have is a normal sword and heater shield, with a cloth over your body and then 15 Nord Skirmishers rushing towards you and with the knowledge you will die with one hit, you kinda appreciate the big guys rushing in and killing everything. I didnt care I wasnt getting loot, I just wanted to live. Re: Since server seperation... (Hard/Normal) - MrGuarnere - 24-01-2012 I just found a quote from CoWorm on this topic in another thread: Quote:Dividing the highest level players from the rest of the player base is a conscious choice by us. The difference between a Commando and a Infantry player for instance is very big. A commando can slaughter an amount of troops equal to several infantry before going down. We don't want higher players dominating the normal servers. This is not fun for newer players down the line when more and more of the community is higher level and it will also become quiet tedious for higher level players to go trough all the trash waves constantly. Re: Since server seperation... (Hard/Normal) - Hypernoma - 24-01-2012 I miss coal Re: Since server seperation... (Hard/Normal) - OneEyE - 24-01-2012 Its really hard earning money with hard mode and alchemy :o Re: Since server seperation... (Hard/Normal) - Sphinx - 24-01-2012 (24-01-2012, 04:38 PM)OneEyE link Wrote:Its really hard earning money with hard mode and alchemy :o Agreed. I made 2 Banded mail armour , paid for most of the materials because we can't get coal/shade ore anymore and they don't even sell anymore , no one has gold to pay for that , and people who do have enough gold already have one , or are also crafting them. Re: Since server seperation... (Hard/Normal) - JOPO - 24-01-2012 I suggest high level players get loot and gold normally on all servers 1. Peasants get assist leech exp 2. Auction coal , cloth ect prices get lower 3. High level players get more exp anyway from hardmode - loot from normal 4. Its stupid to always fight against uber OP bots like in hardmode as high level. Re: Since server seperation... (Hard/Normal) - Hypernoma - 24-01-2012 Wonder if Worm is sick of threads ending up like this yet? Re: Since server seperation... (Hard/Normal) - OneEyE - 24-01-2012 At the moment i waste my XP for gold :-\ But i dont want to make a new char. Would be nice if we would get more gold from the hard mode mobs so we can invest it in materials from the normal server. So the new player can buy our crafting stuff or my ponies ;D |