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Modelling from scratch the Guide - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Projects (https://forum.nordinvasion.com/forumdisplay.php?fid=19) +---- Forum: Models and Textures (https://forum.nordinvasion.com/forumdisplay.php?fid=78) +---- Thread: Modelling from scratch the Guide (/showthread.php?tid=9114) Pages:
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Re: Modelling from scratch the Guide - Tugmund_Caoliki - 27-04-2013 (27-04-2013, 01:40 AM)Tee link Wrote: After 2hrs of blender yesterday my head is still spinning (very complicated program if you're not familiar with it) If one program just naturally finds itself very difficult for you to grasp the hang of, maybe you should try another, Just because some people use Blender, doesn't mean it's better than other programs. (Wings3d is my favourite) But it's only a matter of personal preferance. (Or Maya / 3dsMax aswell, But only a select few use those) Re: Modelling from scratch the Guide - Senni - 27-04-2013 I like 3dsmax, but I found there were too many bugs with the version I used. Figured it would be better switching to blender in the long run (3ds isn't free forever ![]() Sometimes I do switch back though, whenever there's something really finickity, that I know I can do on 3ds. Re: Modelling from scratch the Guide - Displeased_Peasant - 14-05-2013 Can anyone give me a hand with manual LOD's, i've looked for help online but most say to use a poly reducer scripts and if I manually remove vertices the UV map gets messed up. Re: Modelling from scratch the Guide - Yvain - 18-06-2013 Check my feedback there. |