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Artillery - Printable Version

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Re: Artillery - YuriTheRed - 29-09-2013

Model was created by Hablam for NI


Re: Artillery - Senni - 29-09-2013

(29-09-2013, 04:50 PM)YuriTheRed link Wrote: Model was created by Hablam for NI

I stand corrected Smile


Re: Artillery - Harith - 29-09-2013

In which brf is it?


Re: Artillery - -Perception- - 29-09-2013

So, any response concerning its animation?
Else I ll just make it a normal vertex anim with one frame for loaded and stretched, and one for unloaded.
(Are there any approaches of animating it yet? I dont know how to make it move along with the players camera yet.)

This is probably the best choice:
http://forums.taleworlds.com/index.php?topic=227916.0.html

@Harith
ni_scene_props.brf


Re: Artillery - Harith - 29-09-2013

(29-09-2013, 09:24 PM)-Perception- link Wrote: @Harith
ni_scene_props.brf

Thanks.


Re: Artillery - Maroon - 29-09-2013

Because it's meant to be a scene prop, it wasn't made to be fired. I don't think any of us would know how to animate this, if you even animate it the same as you would with crossbows. My best guess would be some nice coding instead of animating in brf.


Re: Artillery - -Perception- - 29-09-2013

Check the taleworlds link I have posted, it does not seem too complicated.


Re: Artillery - -Perception- - 07-01-2014

Just wondering, if I were to create a working ballista turret, would it be added or simply ignored as usual?  Tongue


Re: Artillery - Pikeman - 08-01-2014

(07-01-2014, 02:12 PM)-Perception- link Wrote: Just wondering, if I were to create a working ballista turret, would it be added or simply ignored as usual?  Tongue

there already are working ballista turrets in other mods (crpg) the problem is that devs can't get it to work with NI or they just dont want it : (