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Senni's Stoof - Printable Version

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Re: Senni's Stoof - Jarold - 10-08-2012

Oh ok, ill be looking for updates on your models. I also forgot to say that your third sword model is pretty awesome.


Re: Senni's Stoof - Jalau - 18-08-2012

it looks good Big Grin


Re: Senni's Stoof - Senni - 11-01-2013

Updated


Re: Senni's Stoof - Hablam - 11-01-2013

moonspliter looks nice  ;D


Re: Senni's Stoof - YuriTheRed - 11-01-2013

LOL i first read MoonSpitter =D


Re: Senni's Stoof - Ryu - 12-01-2013

Hey Senni, i really like the bow, good work mate. Now we need to find a way to use it as a blade too Smile (imagine that you can use it as melee weapon when something gets close hehehe)


Re: Senni's Stoof - Senni - 12-01-2013

(12-01-2013, 10:41 AM)Ryu link Wrote:Hey Senni, i really like the bow, good work mate. Now we need to find a way to use it as a blade too Smile (imagine that you can use it as melee weapon when something gets close hehehe)

I tried, comes under the same problem as wanting to use the blunt side of a poleaxe. (Models don't rotate or change when you toggle to melee, unless javelin afaik).

I thought it would awesome too Tongue



Re: Senni's Stoof - Kami - 13-01-2013

I really like the sword models and the 2th swadian trans looks great!  Smile


Re: Senni's Stoof - Ryu - 19-01-2013

(12-01-2013, 02:24 PM)Senni link Wrote:[quote author=Ryu link=topic=4637.msg72871#msg72871 date=1357987262]
Hey Senni, i really like the bow, good work mate. Now we need to find a way to use it as a blade too Smile (imagine that you can use it as melee weapon when something gets close hehehe)

I tried, comes under the same problem as wanting to use the blunt side of a poleaxe. (Models don't rotate or change when you toggle to melee, unless javelin afaik).

I thought it would awesome too Tongue
[/quote]

Hmm, can you use different meshes for ranged and melee versions(if i'm not mistaken javelins etc. does this) ? If you can, then transforming the bow mesh(moving-rotating) until it fits as a melee weapon in hands and adding that mesh as bow_melee might work, never tried that tho, just an idea Smile.


Re: Senni's Stoof - Senni - 19-01-2013

Javelins automatically rotate the model by 180 and translate it a bit. Then revert it back when you switch to melee mode.

And you can't have two different meshes for ranged and melee mode afaik. (tried didn't work)