jugg worth it? - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Strategies and Guides (https://forum.nordinvasion.com/forumdisplay.php?fid=10) +---- Forum: Infantry (https://forum.nordinvasion.com/forumdisplay.php?fid=35) +---- Thread: jugg worth it? (/showthread.php?tid=68701) |
RE: jugg worth it? - derJaeger - 30-10-2018 (30-10-2018, 11:50 AM)Forward Wrote: This mod don't need any melee classes at all, should be 3 leveling lines: archery, crossbows and throwables. All these clutches with temporary health and damage reduction are stupid attempts to make work something should not be in this mod at all, make it ranged-only. And fix barrels finally. range is borring as fuck and i like to play inf just because you dont like why should all play ranged only?? tbh the cades need a nerve that cade all times is not doabel maby doabel on hard but still not on rag so you need Inf! at the point the jugg. i think its not worth to make one atm. 1. think he dont tank that much more than RG 2. there is nothing he is realy good like RG to shield or legi with 1h and Throw and zwei with 2h 3. i will do a jugg if he realy is a tank and dont get 1h (normal health bar) by odin tbh i think if we wanna have a tank class he need to tank 2-5 hits from bosses at least you know so finely i dont think jugg is it worth atm maby later but we will see RE: jugg worth it? - Malong - 30-10-2018 (15-07-2018, 04:32 AM)Babushka Wrote: jugg worth it? No. RE: jugg worth it? - Ken_Repeaterman - 30-10-2018 (29-10-2018, 05:55 PM)Ken_Repeaterman Wrote: Juggernaut (eng. Juggernaut) is a term used to describe the manifestation of blind inflexible force;[1] to indicate someone who uncontrollably goes ahead without paying attention to any obstacles.[1] I have some thoughts to what I and other guys wrote a little earlier. 1) If Juggernaut is a tank, as mentioned above it needs at least 2-3 withstand a blow from the boss. I thought about it and this idea can be realized by the same extra health that works now for all Marines. Why this approach? Because if the Juggernaut is that strong, he can beat normal with his bare hands. 2) Power strike: 6. Why? Because according to the idea that I suggested, the jugernaut will be equipped with a short crushing, knocking down, one-handed and two-handed weapons. Which, especially damage, is strong enough. Why short? - So as not to compete for zweihander. And also, if Juggernaut is quite tenacious and will use conventional weapons it will be the most imbalanced character. (You may have to block T4/T5 weapons what Juggernaut did not have access to it) So especiale for this class will be to make the game weapon type flail. It may increase the population jagernaut ))))))) That's actually the concept I have proposed. Extremely armored and tenacious, armed with a crushing, knocking down weapons. He can't do any super damage since his target is defense. His task is a rapid breakthrough and throwing enemies around. (As Obelix from Asterix and Obelix) I think it will be interesting and unique. Juggernaut will not displace zweihander )))) RE: jugg worth it? - DR. - 31-10-2018 (30-10-2018, 02:48 PM)Malong Wrote:(15-07-2018, 04:32 AM)Babushka Wrote: jugg worth it? If you be getting 10 deaths each game playing leg or zwei then sure why not. However if a smart player that looks at your health/wave to make decisions based on that well zwei and leg will be better for you. Jugg is the repeater class of Infantry as its play style is "CBF". Does it need a buff? No. |