Bannerlord Discussion Thread - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Discussion & Engagement (https://forum.nordinvasion.com/forumdisplay.php?fid=14) +---- Forum: Bannerlord Discussion (https://forum.nordinvasion.com/forumdisplay.php?fid=112) +---- Thread: Bannerlord Discussion Thread (/showthread.php?tid=74005) |
RE: Bannerlord Full Date Released! - Forward - 20-02-2020 (20-02-2020, 10:35 PM)Horakti Wrote: Welp here are some bad news about Singleplayer in early access: Indeed, what's point to play SP if you will be unable to create a kingdom. Feels like demo rather then full game. RE: Bannerlord Full Date Released! - DR. - 21-02-2020 (20-02-2020, 10:06 PM)Kaasovic Wrote:(20-02-2020, 09:34 PM)Woody Wrote:(20-02-2020, 08:48 PM)Kriegstofu Wrote:At what point would Ni 2 be better than Ni tho.(20-02-2020, 06:22 PM)makk Wrote: steam summer sale 2021maybe wait till NI for Bannerlord comes out xD No I don't my point was Ni 2 will be shit for the 1st year or what ever. Ni currently is in a very polished state so it is naive Ni2 will be just as flawless on day 1 let alone year 1. If you plan to launch a very polished mod that just shows its going to take alot longer to make then some people realise. RE: Bannerlord Full Date Released! - DragonFire1 - 21-02-2020 Time on NI2 will heavily depend on our development team (hopefully returning developers and contributors) and how well we can work with the new systems they are giving us be that code and maps to mention a few. I myself will have to get well accustomed to the game itself and see how maps work before I even start learning how to make them with this huge new system let alone making good quality maps to be put into the new game. All that needs to be done from everyone else is be patient because put simply, this will take a fair while to make. RE: Bannerlord Full Date Released! - Kriegstofu - 21-02-2020 (21-02-2020, 02:28 AM)Woody Wrote:opposite to the launch of NI, we now have experience with the concept. early NI had loot only for the bot killer. things like that which were unfair for shielders etc. you only had a player crafting and no house crafting. so there already is a lot of concepts that we have achieved. so you basically already have a business plan proven to work compared to what we had at the beginning of NI(20-02-2020, 10:06 PM)Kaasovic Wrote:(20-02-2020, 09:34 PM)Woody Wrote:(20-02-2020, 08:48 PM)Kriegstofu Wrote:At what point would Ni 2 be better than Ni tho.(20-02-2020, 06:22 PM)makk Wrote: steam summer sale 2021maybe wait till NI for Bannerlord comes out xD so you basically have the framework already. what is missing is "just" the models, the maps and the tools to implement those into bannerlord feel free to correct me if i'm wrong RE: Bannerlord Full Date Released! - DR. - 21-02-2020 (21-02-2020, 08:38 AM)Kriegstofu Wrote: opposite to the launch of NI, we now have experience with the concept. early NI had loot only for the bot killer. things like that which were unfair for shielders etc. you only had a player crafting and no house crafting. so there already is a lot of concepts that we have achieved. so you basically already have a business plan proven to work compared to what we had at the beginning of NI I would hope It would be that easy but I don't need to say on this topic how old Mount and Blade is vs Banner Lord. Look at DragonFire post for example. We have some concepts down sure but to suggest Ni2 is just going to be the same as Ni 1 but a fresh new look... What's the point then? Starting again means you can do things differently as you may have learned something on your 1st try and want to do it differently on Ni 2. I'll give 2 examples. The drop system and items in general. Ni 2 would be a good time to change a lot of stuff If we found good idea's. I'm sure Kip and others have stuff planned as they already want to do some things differently. May I suggest we have a page on the forum called "Feature Requests for NI2" that way we can see some Idea's people have for a new game. RE: Bannerlord Full Date Released! - Forward - 21-02-2020 Agree with Woody. There are a lot of things have to be changed in NI2. Some NI features just didn't work and exist like old days artifacts. So +1 for subforum. RE: Bannerlord Full Date Released! - Terath - 21-02-2020 We are planning to not set any ideas in concrete until we know exactly what we have access to change and what we are capable of creating. If we plan ahead extensively, without knowing how much of the game we can add or change, there is a high chance our plans could be crippled by hard-coded features or things we simply couldn't have planned for. Therefore, instead of creating a ton of documentation for things that we want to do, we created a basic list of things we want to NOT do, or to avoid / be wary of. This helps us avoid a lot of the same pitfalls NI1 has that we can't fix without major structural change. There were some really good points on this post that highlighted that we have the benefit of many years of hindsight to see what went wrong in NI1. We don't know enough about Bannerlord's code to plan anything. We know what we want to do in general, as in general concept planning and wishlists, but we are not starting planning or creating anything until we have the code in our hands and the ability to edit it. This does not mean that us developers as individuals don't have plans - we all want to do something much larger in scope with NI2 compared to NI1. We are just keeping expectations and ideas under control until we really know what we're dealing with. Note: Do not suggest to me what should be on the avoid list. Suggestions will likely be highly opinionated and I don't want to deal with reading through them. If you thought of it, we probably have too. It's not that your suggestion would be inherently wrong, I just don't want to deal with it. RE: Bannerlord Full Date Released! - Kriegstofu - 21-02-2020 Campaign Feature for NI2 Confirmed? RE: Bannerlord Full Date Released! - DR. - 21-02-2020 Suggestions can be opinionated but to say... " If you thought of it, we probably have too.". The idea of having the thread "Feature Requests for NI2" is so you can work together with the community. It true you will get a lot of over lap with suggestions once we get closer to Ni2. This will happen with or without the thread mind you... What I would do In you're shoes is made a sticky post on that thread saying everying the Dev team doesn't want to do and things it would want to do given it's possible. It would be a constantly updating list sort of like a constantly updating blog posts on the plans for Ni2. For what reason would it need to be a secret? I've had a few idea's over the years and I've seen some of my ideas be quite easy to get to. The last time I was in TS we were talking about the topic of not doing trading. That would be a very radical change but the discussion behind it is quite interesting as it does have positives and some negatives. I can think of so many topics that It feels wrong to cool shoulder the community on its suggestions/opinions. I disagree you have thought of even 10% of the communities ideas. I'm not to saying all 90% will be gems but even if it's only 5% with a possible " Yea we will look into it in Banner Lord" that's still a benefit to you the Dev team as you may of found a new mechanical or what not that makes people like Ni2 even more. RE: Bannerlord Full Date Released! - makk - 21-02-2020 (21-02-2020, 05:00 PM)Kriegstofu Wrote: Campaign Feature for NI2 Confirmed? |