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Rollback before the Legendary essence/dust - Printable Version

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RE: Rollback before the Legendary essence/dust - Hamsterino - 08-05-2025

(08-05-2025, 10:02 PM)Malong Wrote: It goes the other way too though: they wouldn’t have been able to sell a Sun Glaive for 4 million either.

This also conveniently ignores that the amount of gold people are willing to spend is higher because Phoenix Feathers, Relic Fragments, and Orichalcum are dropping at a much higher rate than before. When you don’t have to spend as much for crafting, what do you think people will spend that money on instead?

True, they would've gotten maybe 500k instead. But my point is, in the long term the 3,5mil extra don't matter as much as the fact that the prices of legendaries have skyrocketed due to essences. I'd rather have 500k out of 2mil than 4mil out of 15mil, because if I don't loot anymore, I only have to gather 1,5mil instead of 11mil.
Those mats dropping more often now is actually the best thing about the update (if you want to call it a part of it), since it makes both house crafting and awakening easier, which does leave you with more gold, but it's the same with distilling a dragon axe: I don't think that gain is worth the absurd increase in prices that comes with essences (for example: I saved 2mil while crafting HC armour, because I looted 2 phoenix feathers, but the legacy I want is now 15mil instead of 2mil).


RE: Rollback before the Legendary essence/dust - Drayke - 08-05-2025

(08-05-2025, 08:02 PM)Hamsterino Wrote:
(08-05-2025, 04:45 PM)Drayke Wrote: Fast forward to 2025, I recently bought a sun glaive from CalRG for 4.2mil. He was able to stack his characters with hero classes and house craftable gear sets afterwards. The update definitely helped him. Bob_Tschgerillo is another example after looting 2 orange legendaries his entire set changed similarly.

First, they both looted something, which obviously results in some quick upgrades at that early stage of the game, that's not new after the update. Although, I agree that the upgrades to their sets they were able to make are better than they would've been before the update.
Second, the update most certainly didn't help them in the long run. They might have gotten house crafted gear early on due to the changes the update did to looting a sun glaive, but what's next? Let's say he's a zwei now, a legacy used to be 2mil, now it's at least 15mil. If they don't keep on looting, that next step to those best-in-slot (ignoring the upgrades) items is a much bigger one now than it used to be. And even though that might have been one of the reasons for the update (less legendaries, more house crafted gear), it doesn't help the players and definitely didn't make long-term progression easier.

All of those points are valid. I just see the whole cap for top-tier sets going higher as a good thing. My opinion is not as valid though as I am relatively new compared to a 2-5 yr player's opinion. I am also personally satisfied with a whole dark blue house craftable set for a character rather than decking out 1 character with full red/purple sets.

(Steel Stinger added to legio anyone???)


RE: Rollback before the Legendary essence/dust - Malong - 09-05-2025

(08-05-2025, 10:27 PM)Hamsterino Wrote:
(08-05-2025, 10:02 PM)Malong Wrote: It goes the other way too though: they wouldn’t have been able to sell a Sun Glaive for 4 million either.

This also conveniently ignores that the amount of gold people are willing to spend is higher because Phoenix Feathers, Relic Fragments, and Orichalcum are dropping at a much higher rate than before. When you don’t have to spend as much for crafting, what do you think people will spend that money on instead?

True, they would've gotten maybe 500k instead. But my point is, in the long term the 3,5mil extra don't matter as much as the fact that the prices of legendaries have skyrocketed due to essences. I'd rather have 500k out of 2mil than 4mil out of 15mil, because if I don't loot anymore, I only have to gather 1,5mil instead of 11mil.

It's a matter of multiplicative scale though. It's 3.5 million more gold, but it's 8 times more expensive than before. This is even more favorable than spending 7.5x than before on Legacy.

(08-05-2025, 10:27 PM)Hamsterino Wrote: Those mats dropping more often now is actually the best thing about the update (if you want to call it a part of it), since it makes both house crafting and awakening easier, which does leave you with more gold, but it's the same with distilling a dragon axe: I don't think that gain is worth the absurd increase in prices that comes with essences (for example: I saved 2mil while crafting HC armour, because I looted 2 phoenix feathers, but the legacy I want is now 15mil instead of 2mil).

How do these two ideas exist in your head simultaneously? If people are spending less gold on house crafting (which subsumes upgrades), then buyers are willing to spend that more on items while sellers do not need as much gold, which contributes to offers being much higher.

You can't have it both ways.


RE: Rollback before the Legendary essence/dust - Venom - 09-05-2025

I've really appreciated reading everyone's input, and I think most of the key arguments have been made by now.

While I still support the idea that the essence system brings purpose to every item—especially those that were previously forgotten—I also recognize that some adjustments and balancing may be necessary for the long-term health of the game.

Personally, I’ve shared all I had to say on the matter, and I’ll be stepping back from the discussion here. Thanks to everyone who contributed constructively.


RE: Rollback before the Legendary essence/dust - Hamsterino - 09-05-2025

(Yesterday, 12:08 AM)Malong Wrote:
(08-05-2025, 10:27 PM)Hamsterino Wrote: Those mats dropping more often now is actually the best thing about the update (if you want to call it a part of it), since it makes both house crafting and awakening easier, which does leave you with more gold, but it's the same with distilling a dragon axe: I don't think that gain is worth the absurd increase in prices that comes with essences (for example: I saved 2mil while crafting HC armour, because I looted 2 phoenix feathers, but the legacy I want is now 15mil instead of 2mil).

How do these two ideas exist in your head simultaneously? If people are spending less gold on house crafting (which subsumes upgrades), then buyers are willing to spend that more on items while sellers do not need as much gold, which contributes to offers being much higher.

You can't have it both ways.

I think I get what you mean, less gold spent on house crafting means more gold left to spend on legendaries. But the price of legendaries is directly tied to the price of essences for almost every item now, except for a few like volcs, so the price of legendaries is mostly no longer determined by what people are ready to offer, but by how many essences the item distills into. And then, the price of essences is so high, because you need a lot for upgrading, but nobody's got them, because there's barely any loots anymore.


RE: Rollback before the Legendary essence/dust - Kriegstofu - 09-05-2025

Hello guys, we could also rollback to the time before legendary upgrades were even a thing couldn't we?


RE: Rollback before the Legendary essence/dust - Malong - 09-05-2025

(Yesterday, 01:14 PM)Hamsterino Wrote:
(Yesterday, 12:08 AM)Malong Wrote:
(08-05-2025, 10:27 PM)Hamsterino Wrote: Those mats dropping more often now is actually the best thing about the update (if you want to call it a part of it), since it makes both house crafting and awakening easier, which does leave you with more gold, but it's the same with distilling a dragon axe: I don't think that gain is worth the absurd increase in prices that comes with essences (for example: I saved 2mil while crafting HC armour, because I looted 2 phoenix feathers, but the legacy I want is now 15mil instead of 2mil).

How do these two ideas exist in your head simultaneously? If people are spending less gold on house crafting (which subsumes upgrades), then buyers are willing to spend that more on items while sellers do not need as much gold, which contributes to offers being much higher.

You can't have it both ways.

I think I get what you mean, less gold spent on house crafting means more gold left to spend on legendaries. But the price of legendaries is directly tied to the price of essences for almost every item now, except for a few like volcs, so the price of legendaries is mostly no longer determined by what people are ready to offer, but by how many essences the item distills into. And then, the price of essences is so high, because you need a lot for upgrading, but nobody's got them, because there's barely any loots anymore.

No. Dead Shot distills to 6 Essence while Leviathan’s Guard distills to 3 Essence. Would you trade 2 Leviathan’s Guard for 1 Dead Shot? Dragon Axe distills to 1 Essence. Would you trade away 1 Leviathan’s Guard for 3 Dragon Axes?

There’s a floor now for the legendary items that are only used to distill and/or aren’t highly desired. The ceiling on the ones that are desired and/or used instead of distilled is still tied to what people are willing and accept. And now people are willing to offer more because they have more gold that they didn’t have to otherwise spend on crafting. For these items, it’s not tied to the floor of the number of Essence it distills into. 

Honestly, I really don’t think I should have had to explain this. After several of your offers of the equivalent amount of Essence with 2 Orichalcum for multiple of my best-in-slot items followed by quick rejections, I think you would have figured this out.


RE: Rollback before the Legendary essence/dust - Hamsterino - 09-05-2025

(Yesterday, 01:43 PM)Malong Wrote:
(Yesterday, 01:14 PM)Hamsterino Wrote:
(Yesterday, 12:08 AM)Malong Wrote:
(08-05-2025, 10:27 PM)Hamsterino Wrote: Those mats dropping more often now is actually the best thing about the update (if you want to call it a part of it), since it makes both house crafting and awakening easier, which does leave you with more gold, but it's the same with distilling a dragon axe: I don't think that gain is worth the absurd increase in prices that comes with essences (for example: I saved 2mil while crafting HC armour, because I looted 2 phoenix feathers, but the legacy I want is now 15mil instead of 2mil).

How do these two ideas exist in your head simultaneously? If people are spending less gold on house crafting (which subsumes upgrades), then buyers are willing to spend that more on items while sellers do not need as much gold, which contributes to offers being much higher.

You can't have it both ways.

I think I get what you mean, less gold spent on house crafting means more gold left to spend on legendaries. But the price of legendaries is directly tied to the price of essences for almost every item now, except for a few like volcs, so the price of legendaries is mostly no longer determined by what people are ready to offer, but by how many essences the item distills into. And then, the price of essences is so high, because you need a lot for upgrading, but nobody's got them, because there's barely any loots anymore.

No. Dead Shot distills to 6 Essence while Leviathan’s Guard distills to 3 Essence. Would you trade 2 Leviathan’s Guard for 1 Dead Shot? Dragon Axe distills to 1 Essence. Would you trade away 1 Leviathan’s Guard for 3 Dragon Axes?

There’s a floor now for the legendary items that are only used to distill and/or aren’t highly desired. The ceiling on the ones that are desired and/or used instead of distilled is still tied to what people are willing and accept. And now people are willing to offer more because they have more gold that they didn’t have to otherwise spend on crafting. For these items, it’s not tied to the floor of the number of Essence it distills into. 

Honestly, I really don’t think I should have had to explain this. After several of your offers of the equivalent amount of Essence with 2 Orichalcum for multiple of my best-in-slot items followed by quick rejections, I think you would have figured this out.

That's what I've said: Leviathan's Guard is one of the few items that's worth more than the essence value. But apart from maybe an Aila, there's not a single item that distills into 6 essences that people paid 15mil before.
It would make sense that people are willing to offer more for those items now, but are they? I honestly don't know, especially since it seems there's not many trades right now.
And yes, I understood it at the latest after you rejected even 6 essences.


RE: Rollback before the Legendary essence/dust - Malong - 09-05-2025

(Yesterday, 02:05 PM)Hamsterino Wrote: That's what I've said: Leviathan's Guard is one of the few items that's worth more than the essence value. But apart from maybe an Aila, there's not a single item that distills into 6 essences that people paid 15mil before.

And there were items that distilled for fewer than 6 Essence that sold for more than this. And these items don’t suddenly get traded for less gold because it distills into fewer than 6 Essence. This this assertion isn’t true: “But the price of legendaries is directly tied to the price of essences for almost every item now.”

(Yesterday, 02:05 PM)Hamsterino Wrote: It would make sense that people are willing to offer more for those items now, but are they? I honestly don't know, especially since it seems there's not many trades right now.

Then look at it the other way: people aren’t willing to accept offers unless they are higher too. This is another concept I didn’t think I should have had to explain.


RE: Rollback before the Legendary essence/dust - Hamsterino - 09-05-2025

(Yesterday, 02:36 PM)Malong Wrote:
(Yesterday, 02:05 PM)Hamsterino Wrote: That's what I've said: Leviathan's Guard is one of the few items that's worth more than the essence value. But apart from maybe an Aila, there's not a single item that distills into 6 essences that people paid 15mil before.

And there were items that distilled for fewer than 6 Essence that sold for more than this. And these items don’t suddenly get traded for less gold because it distills into fewer than 6 Essence. This this assertion isn’t true: “But the price of legendaries is directly tied to the price of essences for almost every item now.”

I agree, I put it wrong: The price of many legendaries is now tied to the price of essences, but this isn't true for items that people find useful.

(Yesterday, 02:36 PM)Malong Wrote:
(Yesterday, 02:05 PM)Hamsterino Wrote: It would make sense that people are willing to offer more for those items now, but are they? I honestly don't know, especially since it seems there's not many trades right now.

Then look at it the other way: people aren’t willing to accept offers unless they are higher too. This is another concept I didn’t think I should have had to explain.

Yeah, you don't have to explain it, but thanks for the discussion! I don't think it changes the future of NI at all, but personally, I very much enjoy this every time.