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Ryu's Armory - My Warband Models and maybe some more - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Projects (https://forum.nordinvasion.com/forumdisplay.php?fid=19) +---- Forum: Models and Textures (https://forum.nordinvasion.com/forumdisplay.php?fid=78) +---- Thread: Ryu's Armory - My Warband Models and maybe some more (/showthread.php?tid=1531) |
Re: Ryu's Armory - My Warband Models and maybe some more - Gismo - 20-12-2012 [img2]http://www.fashion-police.ca/blog/wp-content/uploads/2010/04/Jizz-In-My-Pants2.png[/img2] Re: Ryu's Armory - My Warband Models and maybe some more - Mr.Peso - 20-12-2012 Very nice Armor there, even if it looks to perfect for my taste ![]() (At the upper part of the body, near the throat the shadow-black parts of the inner armor could need some overlooking though.) Re: Ryu's Armory - My Warband Models and maybe some more - Art2X - 20-12-2012 Ryu, sry mate, but it looks like paper made :\ It's nice, very nice, but maybe u can try to make some metal shining? Re: Ryu's Armory - My Warband Models and maybe some more - Nici - 20-12-2012 (20-12-2012, 03:50 PM)Art2X link Wrote: Ryu, sry mate, but it looks like paper made :\Go make it Better. Re: Ryu's Armory - My Warband Models and maybe some more - Gismo - 20-12-2012 (20-12-2012, 03:55 PM)Nici link Wrote: [quote author=Art2X link=topic=2832.msg67653#msg67653 date=1356018600]Go make it Better and dont spam other topics with bad words......... [/quote] He just told his honest opinion, which Ryu encourages us to do, and how is this spam anyway? Re: Ryu's Armory - My Warband Models and maybe some more - Art2X - 20-12-2012 Maybe u'll try to check my post story and my relations with Ryu?I just advice him, as he advises me.I'm fed up of ur blaming posts, Re: Ryu's Armory - My Warband Models and maybe some more - _Sophie_ - 20-12-2012 I like the model but its to dark to be a swadian armor. : ![]() Re: Ryu's Armory - My Warband Models and maybe some more - Khmer - 20-12-2012 Love it! Re: Ryu's Armory - My Warband Models and maybe some more - clickeverywhere - 20-12-2012 Overall, it looks good. I think it'd look better if there were chainmail in the neck area as well. And I agree with Art2X's statement that it could use more shine. Rather than paper, the armor texture likes a bit more like leather to me. Anyway, I hope this comment will be useful to you in refining the armor. Good luck. Re: Ryu's Armory - My Warband Models and maybe some more - Ryu - 21-12-2012 Thanks for feedbacks Nici, WR_Tomoffel, Dragonknight, Gismo, Mr.Peso, Art2X, Sophie, Khmer, clickeverywhere. About neck area, i had 2 choices there because neck doesnt stays at same position(the reason for this might be copying rigging) and moves with different poses(2handed standing, 1 handed standing etc.). First choice was to hide the whole head+neck with helmet as most of the helmets do, or make there black and hope that will be enough to hide it; i picked 2nd one because i wanted current kind of helmet. About metalic look; there are 3 different reasons for that probably; -Env.Map is not working with normal maps, which is being used to give fake real time reflections which is needed for shiney metalic surfaces. There was nothing i could do about it except ditching my normal map, and i chose normal map over env. map, sorry. - My metal texture is a bit too dark which kinda kills believeblity that its a metal surface. This is my fault because i want a dark theme for the armor. -My specularity might need some work, maybe i need sharper specularity; i'll look into it in openbrf. Now let me remind you how metalic surfaces look in warband without env.maps, compare them yourselves and decide which looks more like metal please ![]() ![]() And now let me show you how i planned armor to look; this is how it looks like in Blender in real time(in blender viewport, or in bge). Only difference here is that 1st one has warband's native env.map on it, 2nd one doesnt have that; rest are all same diffuse, normalmap and spec. maps. with env.map; ![]() without env.map; ![]() |