Re: Client Release: 0.5.1 'Shields Up!' - Iceblock - 27-07-2013
crashed again, here the log:
Starting new log file.
Version: 1.153
-- OS: Microsoft Windows 7 Service Pack 1 (build 7601), 64-bit
-- RAM: Available physical RAM: 2148MB/3840MB
-- CPU: AMD Phenom II X2 521 Processor (AuthenticAMD)
- L1 cache size: 64K
- L2 cache size: 1024K
- CPU Features: FPU MMX SSE SSE2 SSE3 HTT 3DNow! Ex3DNow! MmxExt
- Number of CPUs: 2 ( Speed: ~3500MHz / ~3500MHz )
-- GPU:
- D3D9 Adapter: 0 / Driver: aticfx32.dll / Description: ATI Radeon HD 4200
- Texture Memory: 1916 ( Available Texture Memory: 1906 )
Processing Ini File {
Module_name = Calradia
Num Hints = 12
Setting Map Min X = -180.000000
Setting Map Max X = 180.000000
Setting Map Min Y = -145.000000
Setting Map Max Y = 145.000000
Setting Time Multiplier = 0.250000
Setting Seeing Range Multiplier = 6.500000
Setting Track Spotting Multiplier = 0.800000
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 15.000000
Setting Skill Prisoner Management Bonus = 5
Setting Skill Leadership Bonus = 3
Setting Base Companion Limit = 20
Setting player_xp_multiplier = 2.000000
Setting hero_xp_multiplier = 2.000000
Setting regulars_xp_multiplier = 3.000000
Setting damage_interrupt_attack_treshold = 3.000000
Setting damage_interrupt_attack_treshold_mp = 1.000000
Setting armor_soak_factor_against_cut = 0.800000
Setting armor_soak_factor_against_pierce = 0.650000
Setting armor_soak_factor_against_blunt = 0.500000
Setting armor_reduction_factor_against_cut = 1.000000
Setting armor_reduction_factor_against_pierce = 0.500000
Setting armor_reduction_factor_against_blunt = 0.750000
Setting horse_charge_damage_multiplier = 1.000000
Setting couched_lance_damage_multiplier = 0.650000
Setting fall_damage_multiplier = 1.000000
Setting shield_penetration_offset = 1.000000
Setting shield_penetration_factor = 2.500000
Setting missile_damage_speed_power = 1.900000
Setting melee_damage_speed_power = 2.000000
Setting multiplayer_walk_enabled = 0
Setting mission_object_prune_time = 180
Scan Module Textures = 1
Scan Module Sounds = 1
Loading Resource test
Loading Resource textures_face_gen
Loading Resource shaders
Loading Resource textures
Loading Resource materials
Loading Resource materials_face_gen
Loading Resource uimeshes
Loading Resource meshes_face_gen
Loading Resource helpers
Loading Resource map_tree_meshes
Loading Resource map_icon_meshes
Loading Resource particle_meshes
Loading Resource tree_meshes
Loading Resource xtree_meshes
Loading Resource grass_meshes
Loading Resource plant_meshes
Loading Resource body_meshes
Loading Resource object_meshes
Loading Resource object_bodies
Loading Resource goods_meshes
Loading Resource item_meshes1
Loading Resource horse_a
Loading Resource arabian_horses
Loading Resource arabian_castle
Loading Resource food
Loading Resource beards
Loading Resource armors_b
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Loading Resource armors_i
Loading Resource boots_b
Loading Resource boots_c
Loading Resource helmets
Loading Resource helmets_b
Loading Resource village_houses
Loading Resource village_houses_a
Loading Resource village_houses_b
Loading Resource hair
Loading Resource deneme
Loading Resource interiors_a
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Loading Resource interiors_c
Loading Resource arena
Loading Resource map_icons_b
Loading Resource castle_a
Loading Resource dungeon
Loading Resource stone_houses
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Loading Resource helmets_d
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Loading Resource shields
Loading Resource shields_b
Loading Resource weapon_meshes_c
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Loading Resource scene_encounter_spot
Loading Resource interior_thirsty_lion
Loading Resource scene_small_tavern
Loading Resource weapon_meshes1
Loading Resource weapon_meshes_b
Loading Resource houses1
Loading Resource wall_meshes1
Loading Resource town_houses
Loading Resource doors
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Loading Resource gatehouse
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Loading Resource ani_stand_onhorse
Loading Resource ani_throw_stone
Loading Resource ani_strikes
Loading Resource ani_equip_arms
Loading Resource ani_run_p
Loading Resource ani_run_forward_left_right
Loading Resource uni_strikes3
Loading Resource ani_walk_sideways
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Loading Resource ani_stand
Loading Resource ani_crouch_down
Loading Resource ani_low_walk
Loading Resource ani_turn_man
Loading Resource ani_attacks_single
Loading Resource ani_lancer
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Loading Resource ani_defends
Loading Resource ani_walk_lookingsides
Loading Resource ani_jump
Loading Resource ani_wedding
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Loading Resource uni_jump
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Loading Resource tree_f
Loading Resource interiors_arabian
Loading Resource arabian_village
Loading Resource valleyProps
Loading Resource workshops
Loading Resource barrier_primitives
Loading Resource town_houses_e
Loading Module Resource armor_players
Loading Module Resource crossbow
Loading Module Resource ember
Loading Module Resource legendary
Loading Module Resource misc
Loading Module Resource ni_banners
Loading Module Resource ni_brf
Loading Module Resource nord_gear
Loading Module Resource ryu
Loading Module Resource ni_scene_props
Loading Module Resource skeletons
Loading Module Resource op_terrain_borders
Loading Module Resource armor_players_2
Loading Module Resource NI_Senni
} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is unsupported
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_medium
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_far
WARNING: UNABLE TO MAP SOUND CODE: snd_bullet_hit_body
WARNING: UNABLE TO MAP SOUND CODE: snd_player_hit_by_bullet
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_party_speed_multiplier
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_dives_into_water
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time: 35559
Finished All...
load_map_data complete.
Init_map complete.
init_meta_mission complete.
launch complete.
Main server response: 814145|2034967978219275863
Main server response: 277788|4184865409197803095
Main server response: 468804|536272035921135191
Main server response: 423367|3776694555690010199
Re: Client Release: 0.5.1 'Shields Up!' - Huscarlton Banks - 27-07-2013
Your module.ini looks out of date.
https://www.dropbox.com/s/ymkyp0uawtyafcj/module.ini
Re: Client Release: 0.5.1 'Shields Up!' - Legend - 27-07-2013
hah , Banks you are awesome ! And the rest of the dev team also ofc Nicely played, well served.
Re: Client Release: 0.5.1 'Shields Up!' - xFirestormx - 27-07-2013
So i read through the 5.1 update log, but i still don't quite understand how the new cade damage works. Regardless, cades now seem completely useless? We just watched prince wave chew through 13 newly placed cades in about 15 seconds. Do bots hit all the cades at once, or just do way too much damage to them or what? It wasn't just prince either, pikes went through 5 shc in about 20 seconds.
Re: Client Release: 0.5.1 'Shields Up!' - iBlue - 27-07-2013
the point is that people are supposed to shield now rather than hide behind barricades.
I dont know about bosses but most crushtrough was removed so shielding is safer and more effective
Re: Client Release: 0.5.1 'Shields Up!' - Unknown_Soldier - 27-07-2013
Its meant to encourage shield walls (thats why its called Shields up), I assume cades now should mostly be used for protecting from ranged.
Also Blue Heimdallar still has Crushthrough.
Re: Client Release: 0.5.1 'Shields Up!' - xFirestormx - 27-07-2013
Prince still has crushthrough though, becasue when we tried to shieldwall against him we did instantly. I don't know if his was supposed to be removed or something? But if they chew through cades that fast and he kills you when blocking, the only viable option seems to be owning a barrel.
Re: Client Release: 0.5.1 'Shields Up!' - KennethR - 27-07-2013
But we just done our House Run and we only made it to prince twice one we sheilded didn't work even with royal guard and good slashers, and second time over 15 cades they broke through them like dep sheilds before patch. even javliners broke through two cades faster then pikes use to before patch.
Re: Client Release: 0.5.1 'Shields Up!' - Benschie - 27-07-2013
Moar Rangers! yay ;D
Re: Client Release: 0.5.1 'Shields Up!' - FF_Skywalker - 27-07-2013
How can I get those Anvils?
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