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RE: Couple ideas - Jalau - 20-01-2018 (20-01-2018, 01:39 PM)Marius Wrote:(20-01-2018, 01:26 PM)Jalau Wrote: Legendary tokens kinda destroy the idea behind legendary items being rare. We don't need bad and good items if everyone can just choose their item. I would suggest unlimited progress and create legendary items for different level ranges. This should cause players to sell their legendary because they might reach a point where the item is just bad for their level. Let's say Fiendish is a level 10 item. You can use it as you please but if you are level 40 even craftable items will be better than it. People would start selling their legendary items instead of hording them. But it destroys the purpose of having legendary items imo. Whatever. What I meant is if you make certain legendary items unattractive for higher level players they will start to sell those and trade those again instead of hording them. Right now there are quite a few players (including me) that have a ton of legendarys and of course we don't want to sell them because they are the best available. However if some of them had bad stats players would consider selling them. With bad stats I mean bad stats for high end level players. RE: Couple ideas - Marius - 20-01-2018 (20-01-2018, 01:52 PM)Jalau Wrote:(20-01-2018, 01:39 PM)Marius Wrote:(20-01-2018, 01:26 PM)Jalau Wrote: Legendary tokens kinda destroy the idea behind legendary items being rare. We don't need bad and good items if everyone can just choose their item. I would suggest unlimited progress and create legendary items for different level ranges. This should cause players to sell their legendary because they might reach a point where the item is just bad for their level. Let's say Fiendish is a level 10 item. You can use it as you please but if you are level 40 even craftable items will be better than it. People would start selling their legendary items instead of hording them. I do like the way as it is now. But as I see, this system doesn't work as good as it worked before, when we had more players. Token idea makes quantity of active players less important. correct it if I am wrong but by saying: "But it destroys the purpose of having legendary items". Did you mean that if u have legendaries, with tokens you become poorer? RE: Couple ideas - Jalau - 20-01-2018 (20-01-2018, 02:08 PM)Marius Wrote:(20-01-2018, 01:52 PM)Jalau Wrote:(20-01-2018, 01:39 PM)Marius Wrote:(20-01-2018, 01:26 PM)Jalau Wrote: Legendary tokens kinda destroy the idea behind legendary items being rare. We don't need bad and good items if everyone can just choose their item. I would suggest unlimited progress and create legendary items for different level ranges. This should cause players to sell their legendary because they might reach a point where the item is just bad for their level. Let's say Fiendish is a level 10 item. You can use it as you please but if you are level 40 even craftable items will be better than it. People would start selling their legendary items instead of hording them. No but if most MMORPGs handle legendary items as items that can only be dropped and neither bought or crafted. And I must admit that I prefer that method because it makes those items more special. However I would also prefer the popular system of items being usable from a certain level onwards but after you gained a few levels on top of the item level, the item is just gonna bad compared to other ones. This should also apply to legendary items in NI. Which would cause the market to be more much activer than it is now. RE: Couple ideas - DR. - 20-01-2018 (20-01-2018, 01:26 PM)Jalau Wrote: Legendary tokens kinda destroy the idea behind legendary items being rare. We don't need bad and good items if everyone can just choose their item. I would suggest unlimited progress and create legendary items for different level ranges. This should cause players to sell their legendary because they might reach a point where the item is just bad for their level. Let's say Fiendish is a level 10 item. You can use it as you please but if you are level 40 even craftable items will be better than it. People would start selling their legendary items instead of hording them. I think that would exacerbate the problem. That would make f-bow just about worthless as people that are "lvl 10" probably don't have much cash/wealth to get it and stag bow just stays the same ish price as most people with stag bow atm would not sell it as they would ether grind to lvl 40 or just be lvl 40 or higher. The problem is not people keeping their loot the problem comes when we have 100s of one thing but 1-5 of another. People that have good stuff normally have no reason to sell unless they want to change class or they want more gear but are willing to downgrade. Look at all the Warden locked bows other than the ones that got handed out in the event you would just about have no chance in buying one and its not just things that have a high value in this market even things like my Leviathan's Treads, Ornate Crusader Helmet, ... that have the same problem of low numbers. If you posted WTB: Leviathan's Treads 0 would sell to you unless you overpay a fuck tone... so you need to wait on one to drop but even then the line to get the thing keeps building and building. (but even then its a no from me and want to guess the same with nka) If by a small chance we do sell we can push the shit out of you to offer as much as you can. Is that fair? Yea because its "only one for sale". If you offer the same as we paid we are 110% not going to sell... So a good example now would be Mangler I guess... When I got it idk a year ago I paid 25m ish and from then there has always been about 0-1 for sale at a time pushing the price up and up and up (adding it got buff in 1.6.0) but my point is atm some people value the thing more than 50-60m. Is that on me for not selling no is that on anyone well yes but can you blame them for wanting more for what they paid? It's just good trading and no it's not a scam as they cant lie about a price when prices in the game are made on past trades (In some cases making them the last trader) to add people are crazy with wealth atm so some people can just "overpay" on thing and feel nothing. RE: Couple ideas - Jalau - 20-01-2018 (20-01-2018, 03:47 PM)Woody Wrote:(20-01-2018, 01:26 PM)Jalau Wrote: Legendary tokens kinda destroy the idea behind legendary items being rare. We don't need bad and good items if everyone can just choose their item. I would suggest unlimited progress and create legendary items for different level ranges. This should cause players to sell their legendary because they might reach a point where the item is just bad for their level. Let's say Fiendish is a level 10 item. You can use it as you please but if you are level 40 even craftable items will be better than it. People would start selling their legendary items instead of hording them. For the new NI I would suggest pushing the level limit to like 100 and just making progress slower while adjusting the difficulty of the modes based on the average player level inside the run. RE: Couple ideas - Irolltwenties - 20-01-2018 (20-01-2018, 01:26 PM)Jalau Wrote: Legendary tokens kinda destroy the idea behind legendary items being rare. We don't need bad and good items if everyone can just choose their item. I would suggest unlimited progress and create legendary items for different level ranges. This should cause players to sell their legendary because they might reach a point where the item is just bad for their level. Let's say Fiendish is a level 10 item. You can use it as you please but if you are level 40 even craftable items will be better than it. People would start selling their legendary items instead of hording them. For the love of God no. Just no. No. No. No. Tokens don't destroy anything. Make the drop rate 0.001% and make 1 legendary cost 50 tokens. They only drop one at a time. You're never going to have 2500 tokens. This would help people who have played for years and thousands of hours that have never seen a drop. It would also benefit the lucky people. It's not going to drastically alter the game where everyone is selling Stag/Ullrs for 1 million. It's not going to outfit every player in legendaries from head to toe. RE: Couple ideas - Marius - 20-01-2018 (20-01-2018, 04:44 PM)Irolltwenties Wrote:(20-01-2018, 01:26 PM)Jalau Wrote: Legendary tokens kinda destroy the idea behind legendary items being rare. We don't need bad and good items if everyone can just choose their item. I would suggest unlimited progress and create legendary items for different level ranges. This should cause players to sell their legendary because they might reach a point where the item is just bad for their level. Let's say Fiendish is a level 10 item. You can use it as you please but if you are level 40 even craftable items will be better than it. People would start selling their legendary items instead of hording them. Making 1 lagendary = 50 tokens wouldn't help much for the unlucky ones RE: Couple ideas - Irolltwenties - 20-01-2018 Over time it would. Instead of feast or famine, you could at least slowly work towards something. 50 would probably be best in slot items. RE: Couple ideas - Marius - 20-01-2018 (20-01-2018, 06:43 PM)Irolltwenties Wrote: Over time it would. Instead of feast or famine, you could at least slowly work towards something. 50 would probably be best in slot items. I 100proc disagree, because either there won't new legendaries if the tokens drop rate or the legendaries just become craftables. But everyone has their own opinion, I guess RE: Couple ideas - Katarak - 20-01-2018 The Token Idea I guess a new option on the website would be nessesary like the Marketplace, maybe called Token Shop. I think it should be splitted in Crafting Mats and Legendarys. How it could work: 1hour --> 5Tokens (if you are afk no Tokens) Token Shop Prices: Crafting Mats: Hardened Metal --> 1Token Black Steel --> 2Tokens Zinc Shard --> 2Tokens Wood of Glasir --> 2Tokens Raven Feather --> 2Tokens Bronze Arrowhead --> 2Tokens Scale of Fafnir --> 3Tokens Small Lump of Lead --> 4Tokens Water of Hvergelmir --> 4Tokens Sulphur --> 5Tokens Legendaries: One Handed: Dragon Axe --> 100Tokens Fell Edge --> 220Tokens Fang of Fenrir --> 300Tokens Halogis Torch --> 340Tokens Dreaded War Pick --> 380Tokens Excalibur --> 460Tokens Steel Stinger --> 180 Tokens Rebellion --> 200 Tokens Wulfsbane --> 240Tokens Ragnars Wrath --> 240Tokens Swadias Wrath --> 250Tokens Illustrious --> 200Tokens Two Handed: Dwarf Axe --> 160Tokens Ancient Greatsword --> 300Tokens Volundr Greatsword --> 470Tokens Eastern Katana --> 340Tokens Durendal --> 380Tokens Legecy --> 430Tokens Bastard Weapons: Worm Bane --> 180Tokens Severence --> 270Tokens Aurora Blade --> 310Tokens Mjolnir --> 440Tokens Polearm: Thunder Pike --> 250Tokens Dragon Spear --> 270Tokens Dragon Halberd --> 270Tokens Sun Pike -->170Tokens Navel Glaive --> 330Tokens Jormungundr --> 400Tokens Pike of Kings --> 360Tokens Manglar --> 470Tokens Thrown: Dragon Breath --> 340Tokens Volcanic Daggers --> 410Tokens Twig of Yggdrasil --> 380Tokens Rupturer --> 470Tokens Bow: Fiendish Bow --> 240Tokens Hurrican Bow --> 290Tokens Ullrs Bane --> 380Tokens Stag Bow --> 430Tokens Tempest --> 490Tokens Typhoon --> 490Tokens Crossbow: Bolt Tosser --> 160Tokens Penetrator --> 200Tokens Eagle Crossbow --> 360Tokens Ailadrodd --> 450Tokens Dead Shot --> 450Tokens Shield: Impervious --> 230Tokens Bulwark of Swadia --> 300Tokens Tower Shield --> 190Tokens Phonix Shield --> 460Tokens Shield of Kings --> 440Tokens Head Armour: Dark Gothic Salet --> 300Tokens Knight Helmet --> 250Tokens Fearsome Knight Helmet --> 220Tokens Heavy Salet --> 260Tokens Ornate Bascinet --> 170Tokens Barbutte With Coif --> 240Tokens Ornate Crusader Helmet --> 180Tokens Ornate Arming Helmet --> 180Tokens Vagabond --> 280Tokens Thanos Legacy --> 150Tokens Griffon Bascinet --> 120Tokens White Dragon Helmet --> 170Tokens Dragon Helmet --> 170Tokens Winged Helmet --> 190Tokens Royal Helmet --> 300Tokens Valsgarde Helmet --> 260Tokens Body Armour: Gothic Plate --> 450Tokens Dark Gothic Plate --> 450Tokens Heraldic Plate --> 380Tokens Brigadine Plated Heraldic --> 380Tokens Brigadine Plated Black --> 380Tokens Brigadine Plated Red --> 380Tokens Eastern Full Scale --> 420Tokens Leviathans Guard --> 500Tokens Gilded Bear Armour --> 500Tokens Checkered Heavy Lamellar --> 350Tokens Tiger Scale Armour --> 460Tokens Leather Overmail --> 360Tokens Plate over Leather --> 390Tokens Imperial Halfplate - Red --> 450Tokens Imperial Halfplate - Blue --> 450Tokens Defender Armour --> 500Tokens Gauntlets: Studded Gauntlets --> 270Tokens Noble Steel Gauntlets --> 300Tokens Boots: Lionhide Boots --> 290Tokens Leviathans Treads --> 340Tokens Gothic Greaves --> 300Tokens Dark Gothich Greaves --> 300Tokens Defender Boots --> 420Tokens Maybe it will give a Sell option where you can sell your Legendaries 40% lesser than the buying price, so that legendaries will get removed from the game, sothat the devs can not say that this idea will brings to many Legendaries in the game. A other good point would be that you can upgrade so legendaries. |