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Houses (Player Guilds) - Printable Version

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Re: Houses (Player Guilds) - xChampions_2ndNhs - 12-01-2012

And me must NOT forget the pancakes!  >Sad


Re: Houses (Player Guilds) - Illithar - 25-01-2012

If I can refer back to the early posts house versus house or PVP in teams, there are plenty of instances in history of factions or civil wars while also facing a foreign invader or deals with an internal faction and the invaders. Not every Baron may have been happy under the King and so forth.

It would be soo cool to say defend a castle (or town etc.,) against actual people using the NI mod.

But any campaign aspect would be very welcome.


Re: Houses (Player Guilds) - Sphinx - 26-01-2012

you wanna do PvP .. cRPG is there for you.

I can't talk for everyone, but what I love in NI is the teamplay and you know the bots won't glitch or be using the "flavour of the month" against you or insult you. We're one big family killing together and helping together. PvP = trolling. Not enough mature people on internet to have a troll free mod where everyone can have fun.


Re: Houses (Player Guilds) - Blondin - 26-01-2012

(26-01-2012, 04:28 AM)_Sphinx_ link Wrote: you wanna do PvP .. cRPG is there for you.

I can't talk for everyone, but what I love in NI is the teamplay and you know the bots won't glitch or be using the "flavour of the month" against you or insult you. We're one big family killing together and helping together. PvP = trolling. Not enough mature people on internet to have a troll free mod where everyone can have fun.

+1 could not say it better!


Re: Houses (Player Guilds) - FinKone - 26-01-2012

Due to separated servers adding pvp would make full games even more depleted, not to mention potential abuse of the game if able to make money/exp from these things...


Re: Houses (Player Guilds) - Illithar - 27-01-2012

I guess that's me told.

You know the title of the thread is "What do you want to see? Re: Houses (Player Guilds)", So this was in the context of a house thing as was initially posted (not by me).

It did occur to me that what I suggested might be, oh I dunno, fun. Wot so it has to end up like cRPG? Which by the is from my limited experience of it as you all said. I do find NI better in almost all "social" aspects.

People usually seem to defend what is or what they are used to, I still think it would be a fun additional aspect. But I imagine too much work. But seriously guys lighten up just a tad, I only asked.


Re: Houses (Player Guilds) - Talgion Cheeseliker - 27-01-2012

Quote:...seriously guys lighten up just a tad, I only asked.

Apparently that was too much.  Big Grin Tongue


Re: Houses (Player Guilds) - Conqueror_Worm - 27-01-2012

Keep it on topic about ideas for Houses guys, don't start arguing about PvP being implemented or not, and keep the trolling comments to yourself.


Re: Houses (Player Guilds) - El Capitan Tribok - 26-02-2012

I'd definitely appreciate the custom rank idea being implemented.

As for my idea (or at least the first one), perhaps the Captains (since they're in charge of the militaristic aspects of the house) could create daily tasks to be completed by the members of the house. Rather than just making it a message of the day kind of thing, maybe it could instead show up as a special quest under a "House Missions" tab or something similar.

A log of who completes the tasks and when would also be helpful, as then you could reward the first person to complete it with some extra monetary gain, making it so that rivalries form inside of the house, ultimately pushing each other to become better and better.

Sorry if my idea isn't very clear, it's very early (technically late for me since I have yet to sleep) and... well I haven't slept.

Happy slaughtering

-El Capitan of Defenders of the Feast


Re: Houses (Player Guilds) - Sparhawk - 13-03-2012

It would be helpful to the House leaders if there was a way to see when people were signed into the site last. Would that be possible?

It seems like there should be more to it, lol.