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Capped character type in single server - Printable Version

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Re: Capped character type in single server - The Wolf - 24-03-2013

(24-03-2013, 03:05 PM)Slayer link Wrote: No it is not forcing, forcing is someone standing over your head with a gun saying lick my shoes or you loose your life.

This is saying, sorry, there are 4 snipers, you have choices, that is not force. Learn the difference.

Is a full server forcing you to go to another server? NO

A full server isnt doing anything to you, its just letting you know the damn thing is full, you choose to do the next thing you do, it is not force.

Yes, but nowadays the normal servers with decent ping (europe) are constantly populated, so...


Re: Capped character type in single server - Niezdara - 24-03-2013

(24-03-2013, 02:52 PM)The Wolf link Wrote: So... What's your point exactly? You're kinda talking in a vague way...

Oh, well. I gave some ideas in my first post of this thread and have the others too..but I think I'm kinda derailing this thread since it is about class restrictions on servers, so I would prefer to leave that matter. I'm also rather new to the NI, so I don't feel like I'm in position to demend any changes.

Just saying that forcing something is not a good way to achive anything and that the people won't do something just because others think that they should.


Re: Capped character type in single server - The Wolf - 24-03-2013

(24-03-2013, 03:16 PM)Niezdara link Wrote: [quote author=The Wolf link=topic=11368.msg93397#msg93397 date=1364136765]So... What's your point exactly? You're kinda talking in a vague way...

Oh, well. I gave some ideas in my first post of this thread and have the others too..but I think I'm kinda derailing this thread since it is about class restrictions on servers, so I would prefer to leave that matter. I'm also rather new to the NI, so I don't feel like I'm in position to demend any changes.

Just saying that forcing something is not a good way to achive anything and that the people won't do something just because others think that they should.
[/quote]

Totally agree with that last sentence Wink


Re: Capped character type in single server - Slayer - 24-03-2013

I dont, because this mod wouldnt exist if that were the case.


Re: Capped character type in single server - Harlaus - 24-03-2013

No it isn't.
Full server 16/16, cannot play.
Not full server, 14/16, cannot play.

Difference.
Full server, no arbitrary restriction to prevent play.
Not full server, arbitrary restriction to prevent play.
Yes, it is an arbitrary restriction. You have no guarantee that having only 6 commandos and x number of the other classes will lead to the most effective set up. That is your whole reason for doing this, it's randomly chosen numbers of each class because you think it will be best, not because of any actual proof. Certain maps also need less or more of a certain class, and it is possible to reach prince with 16 pikemen or 16 commandos or 16 snipers or 16 crossbowmen. The restriction is pointless.  Smile.Smile.Smile.




Re: Capped character type in single server - Slayer - 24-03-2013

(24-03-2013, 03:22 PM)Harlaus link Wrote: No it isn't.
Full server 16/16, cannot play.
Not full server, 14/16, cannot play.

Difference.
Full server, no arbitrary restriction to prevent play.
Not full server, arbitrary restriction to prevent play.
Yes, it is an arbitrary restriction. You have no guarantee that having only 6 commandos and x number of the other classes will lead to the most effective set up. That is your whole reason for doing this, it's randomly chosen numbers of each class because you think it will be best, not because of any actual proof. Certain maps also need less or more of a certain class, and it is possible to reach prince with 16 pikemen or 16 commandos or 16 snipers or 16 crossbowmen. The restriction is pointless.  Smile.Smile.Smile.


UH why you talking about normal mode? This is Ragnarok mate. Try do ragnarok with 16 snipers.


Re: Capped character type in single server - Harlaus - 24-03-2013

Same principle applies, which is the only thing that matters. Smile.


Re: Capped character type in single server - Lord Striker - 24-03-2013

Hmm, interesting discussion.

I'll give my 2 cents on the ideas already presented and won't present any new ideas, because.. well I'm just a lazy git.

Putting a cap on classes is not a good idea, in my opinion. Everyone has their own idea of having fun, there is not one right way. One can have fun in a server with 16 archers, for example. Indeed, to get far on the current hard mode at least a good shieldwall is needed, but that's not the only playstyle there is. I for one can have fun without beating the game. It's not all about winning, and I disagree with your point about putting the team above your personal enjoyment. Sure, it is a teamgame and therefore you should contribute to the team goal. However, it shouldn't be restricted that the only way to contributing to the team is through the static playstyle I'm assuming you're suggesting - the shieldwall. I also think you're a bit overreacting to someone saying he plays games to enjoy himself. Even if he has different viewpoints than you do, it's not right to disregard his opinion and call him a troll.

If I join a public server with my commando I don't always feel like standing in a shieldwall or slashing behind it. Sometimes I just want to go bash in some Nordic heads and release some stress. I see nothing wrong with that, everyone is allowed to choose their own playstyle (as it says in the rules, you can ask someone to play according to your tactic but you may not force them). If you want to work perfectly in a team, all coordinated, join a house or official event. Everyone that joins such an event has the same mindset, trying to achieve a goal, while on a public server there is almost always a random doing his own thing.

To respond to Niezdara's points, I agree that it is the game mechanics that decide the player's decisions. A factor is also, as k4mi says, the community itself but then again the community is also initially forged by the game itself. So in order to change player's behaviour the game should indeed be changed first.
However, I don't agree with the way you suggest changing the game. If you give assisting more gold than killing, then the result would be leechers having more profit, or people not wanting to kill because they'd much rather get the assist gold or looting chance. The thing is, the game can't really see in what way the player is assisting. It just gives the assist xp/gold to everyone in the area, not depending on what they're doing. So they can either be a helpful shielder, or a leecher standing in the corner with his shield up.

The other point of giving supporters materials when a cade is destroyed is not doable either, since then you'd get players going to an empty server, deploying a cade and destroying it and repeating this endlessly for endless amounts of free materials.

And lastly:

That would certainly spice things up, nice ideas.


Re: Capped character type in single server - The Wolf - 24-03-2013

O.O I don't understand it then anymore, when I'm in a hardmode server nobody is "charging" at the "spawn" o.O


Re: Capped character type in single server - Slayer - 24-03-2013

He was talking about normal mode at that point.

And thank you striker, one of the first most reasonable posts.