![]() |
Nord Kill Points (NKP) - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Projects (https://forum.nordinvasion.com/forumdisplay.php?fid=19) +---- Forum: Feature Requests (https://forum.nordinvasion.com/forumdisplay.php?fid=77) +---- Thread: Nord Kill Points (NKP) (/showthread.php?tid=16732) |
Re: Nord Kill Points (NKP) - Sobel - 12-12-2013 (12-12-2013, 08:25 PM)Sinister_Soldier link Wrote: What about shielders then, Vortegen?Goddamnit....always forget about that-.- Re: Nord Kill Points (NKP) - Punishment™ - 12-12-2013 All comes down to any system that is based on kills will never work. Re: Nord Kill Points (NKP) - Sobel - 12-12-2013 Yea the shielders are always in the way:/ (no offense to the good shielders) Re: Nord Kill Points (NKP) - Maroon - 12-12-2013 Lol, try and get even 1/10th of your standard kills on ragnarok without shielders. Re: Nord Kill Points (NKP) - Winter - 12-12-2013 (12-12-2013, 11:16 PM)Mythil & Mythik link Wrote: Also, even though I enjoy kiting on my own in a server, I cannot deny the fact that NI is a teamplay game which requires synchronization and coorperation between the number of players in the server in order to meet the last wave. However, it would be totally absurd to base NKP on the number of kills? Then, for example, in Swadian Town, a great porton of the points would got to the ranged. So, instead of making it based on personal kills, why not focus on the overall team kill? So, instead of giving each nord a certain amount of points, why not give the wave itself a value according to the amount of players in the server which then to be divided into the amount of players that were in the server and alive?This was the original idea already, people that are commenting just aren't reading properly before posting hehe Re: Nord Kill Points (NKP) - Maroon - 12-12-2013 Great post, but not being based on kills is sorta the entire point of the discussion so far. ![]() As said here: (05-12-2013, 11:24 AM)Slayer link Wrote: So it's based around the nords that you have spawned, LIKE! Anyways, I don't really care whether NKP are based on waves or enemies, I guess having it based on enemies is easier to implement for the devs, so adding, say, 3 NKP for a certain bot killed within assist exp range (so the game would say 45 Assist EXP, 4 Gold and 3 NKP for example). Edit: Dangit Winter, ya beat me to it. ![]() Re: Nord Kill Points (NKP) - Mythik - 12-12-2013 (12-12-2013, 11:24 PM)Winter link Wrote: [quote author=Mythil & Mythik link=topic=20410.msg155409#msg155409 date=1386890171]This was the original idea already, people that are commenting just aren't reading properly before posting hehe [/quote] Hehehe, I just realized that it was the same idea. I just forgot that it was the original one. Well, regardless, I like this idea of NKPs in the gameplay. Re: Nord Kill Points (NKP) - Slayer - 14-12-2013 (12-12-2013, 12:07 PM)k4mi link Wrote: Uh another discussion about who deserves a drop.... They still get loot from the drops as per normal. Just the players that get nothing with hours and hours spent can get something via NKP. Re: Nord Kill Points (NKP) - evildan - 14-12-2013 (12-12-2013, 12:07 PM)k4mi link Wrote: Uh another discussion about who deserves a drop.... I will summarize this a dev telling everyone dont bother playing this mod you wont be rewarded for your time spent. At least we know what direction where heading in now. This is exactly why many people have quit the mod to go and play games where they can put in a lot of hours and be rewarded based on what they play. Completely lost confidence in the mod now. how dare the people putting in the most work and play longer hours get rewarded more then anyone else! - how dumb do i sound. Re: Nord Kill Points (NKP) - Shagz - 14-12-2013 The basic concepts of most DKP systems are simple. Players are given points for participating in raids or other guild events and spend those points on the item of their choice when the boss 'drops' the item. As the number of players required to defeat a boss grows, so does the problem of distributing the rewards from such efforts. Since these items appear, or "drop", in quantities much smaller than the total number of players in the group required to defeat them, a means of deciding which of the players should receive the items is necessary. At the "endgame", new items rewarded from boss kills represent one of the only means to continue to enhance the combat effectiveness of the character or the social standing of the player. As such, individual players care about receiving a fair shot at dropped items. Copied from wikipedia to give you more of an insight. |