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Mat Economy? - Printable Version

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RE: Mat Economy? - DR. - 11-03-2019

Make beginner the main place for wolf teeth and sturdy wood.

Then normal gets heavy cloth and Hm

Hard gets all rare mats

Rag/Cav get all.


RE: Mat Economy? - Forward - 11-03-2019

(11-03-2019, 09:42 PM)Woody Wrote: Make beginner the main place for wolf teeth and sturdy wood.

Then normal gets heavy cloth and Hm

Hard gets all rare mats

Rag/Cav get all.

No need to change everything, just return fair drop rates.

Explain me how month ago I was getting 3-4 lumps per rag run and now I get 1 lump per 3 4 full rags.


RE: Mat Economy? - DR. - 11-03-2019

(11-03-2019, 11:06 PM)Forward Wrote:
(11-03-2019, 09:42 PM)Woody Wrote: Make beginner the main place for wolf teeth and sturdy wood.

Then normal gets heavy cloth and Hm

Hard gets all rare mats

Rag/Cav get all.

No need to change everything, just return fair drop rates.

Explain me how month ago I was getting 3-4 lumps per rag run and now I get 1 lump per 3 full rags.

Black magic.


RE: Mat Economy? - Malong - 12-03-2019

(11-03-2019, 04:49 PM)Starke Wrote:
(11-03-2019, 04:46 PM)Malong Wrote:
(11-03-2019, 04:32 PM)Berkay Wrote: someyoung boy playing cav?

Yes.

So whats the crime? Nice.

Are you sure they played cav?


RE: Mat Economy? - Falankos - 12-03-2019

Honestly, mat drops are fine. The price increase of heavy cloth has more to do with the increased hm drop rate, if anything. 

And it is nice having at least one material that sells for an alright sum on the auction hall.


RE: Mat Economy? - Sargent Q - 12-03-2019

(11-03-2019, 11:06 PM)Forward Wrote:
(11-03-2019, 09:42 PM)Woody Wrote: Make beginner the main place for wolf teeth and sturdy wood.

Then normal gets heavy cloth and Hm

Hard gets all rare mats

Rag/Cav get all.

No need to change everything, just return fair drop rates.

Explain me how month ago I was getting 3-4 lumps per rag run and now I get 1 lump per 3 full rags.

RNG. last week when i did a rag run i got at least 4 red mats in 1 one. lost couint after a while.

The thing about RNG is sometimes stuff just doesn't drop.


RE: Mat Economy? - Lophorius - 12-03-2019

some people just loot more legendaries than mats smh so sad alexa play despacito 3

remove phoenix feathers from house crafting recipes, or make them vastly cheaper to get whilst you increase the amount of mats you need to craft stuff with, eg make bronze arrowheads, wogs, damascus, brass bars and raven feathers useful

edit: forgot scales were a thing as well


RE: Mat Economy? - DR. - 12-03-2019

(12-03-2019, 08:06 AM)Lophorius Wrote: some people just loot more legendaries than mats smh so sad alexa play despacito 3

remove phoenix feathers from house crafting recipes, or make them vastly cheaper to get whilst you increase the amount of mats you need to craft stuff with, eg make bronze arrowheads, wogs, damascus, brass bars and raven feathers useful

edit: forgot scales were a thing as well

Taking them out is not going to solve the problem in full.

I'm for taking them out but then people that play DB events could make a full house crafted set in a week or 2.

This is a personal opinion but I don't want people to "lvl up" that fast. Legendaries take 100s if not 1000s of hours to loot. Making a FULL set that's almost as good in (X) is uneven.


RE: Mat Economy? - Berkay - 12-03-2019

wolf teeth , heavy cloth etc. everymode can drop thats shit


RE: Mat Economy? - Starke - 12-03-2019

(12-03-2019, 02:36 AM)Malong Wrote:
(11-03-2019, 04:49 PM)Starke Wrote:
(11-03-2019, 04:46 PM)Malong Wrote:
(11-03-2019, 04:32 PM)Berkay Wrote: someyoung boy playing cav?

Yes.

So whats the crime? Nice.

Are you sure they played cav?

Yes.