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Alchemist Ability Ideas - Printable Version

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Re: Alchemist Ability Ideas - Gismo - 29-03-2012

If the cursed stone idea is getting implemented, i think everyone would aim for prince, thor, odin and other op characters  :Smile


Re: Alchemist Ability Ideas - Kriegstofu - 30-03-2012

maybe they can craft masterwork steel sword or lordly plate-striped armor Tongue


Re: Alchemist Ability Ideas - Blondin - 30-03-2012

(30-03-2012, 07:13 PM)Kriegstofu link Wrote: maybe they can craft masterwork steel sword or lordly plate-striped armor Tongue

I agree that alchemist need new stuff (I guess devs already have something in mind) but it would be more logical that blacksmith will be able to craft/improve masterwork weapons and armorsmith lordly armors, no?
But may be, the alchemist could be able to transform your steel sword in a golden, black steel, titanium or what else sword  Wink


Re: Alchemist Ability Ideas - Sparhawk - 30-03-2012

Hear hear for the Blacksmiths! But yes, I think that the Alchemist needs some love as well.


Re: Alchemist Ability Ideas - Kriegstofu - 31-03-2012

(30-03-2012, 09:02 PM)Blondin link Wrote: [quote author=Kriegstofu link=topic=459.msg19112#msg19112 date=1333134787]
maybe they can craft masterwork steel sword or lordly plate-striped armor Tongue

I agree that alchemist need new stuff (I guess devs already have something in mind) but it would be more logical that blacksmith will be able to craft/improve masterwork weapons and armorsmith lordly armors, no?
But may be, the alchemist could be able to transform your steel sword in a golden, black steel, titanium or what else sword  Wink
[/quote]

Already made suggestion to make cursed/holy weapons holy ones are faster and cursed ones deal more dmg


Re: Alchemist Ability Ideas - Blondin - 31-03-2012

(31-03-2012, 09:40 AM)Kriegstofu link Wrote: [quote author=Blondin link=topic=459.msg19128#msg19128 date=1333141323]
[quote author=Kriegstofu link=topic=459.msg19112#msg19112 date=1333134787]
maybe they can craft masterwork steel sword or lordly plate-striped armor Tongue

I agree that alchemist need new stuff (I guess devs already have something in mind) but it would be more logical that blacksmith will be able to craft/improve masterwork weapons and armorsmith lordly armors, no?
But may be, the alchemist could be able to transform your steel sword in a golden, black steel, titanium or what else sword  Wink
[/quote]

Already made suggestion to make cursed/holy weapons holy ones are faster and cursed ones deal more dmg
[/quote]

What is the link with alchimy ?! Doesn't be a priest that do such thing?


Re: Alchemist Ability Ideas - WDM_Hawkeye - 08-04-2012

Not sure how plausible this would be to implement in-game, but maybe alchemists could make potions that would give temporary bonuses. Could possibly go in support equip slot and would increase a combat skill, weapon prof, or str/agi for a short while, and maybe also buff nearby allies for more advanced potions.


Re: Alchemist Ability Ideas - OneEyE - 17-04-2012

Some Stones with less weight would be nice.  Maybe spiked metal throwing discs or something like that.


Re: Alchemist Ability Ideas - Kriegstofu - 29-04-2012

maybe poison which (used with an arrow or a bolt or a throwing weapon (or a dagger for infs))

A) slows the enemy down
B) reduces percentage of health
C)reduces amount of health
D)makes bot change sides (getting swadian) for ?5?seconds

4 new items: poisoned arrows, bolts, throwing knifes and poisoned dagger

OR:
some kind of traps which you can lay on the ground (like spikes which take 5 dmg per nail)
OR:
acid which rests for 1 minute and dmg 2hp per second some bot is inside (players too) (great for throwing acidbottles as a supporter behind a shielding wall)
OR:
banners, horns and other instruments to raise moral

the alchemist should produce more items which are usable by both engineer and medic tree (like a banner which boosts attack of nearby allies by 25%) (also nice for enemy team target for ranged swadian units)


Re: Alchemist Ability Ideas - xChampions_2ndNhs - 30-06-2012


Cursed Stones I think cursed stones are called "Cursed" cause they have some kind of, evil, ability which is not added to the stones... I were thinking about giving the stones maybe a blunt ability, poison or something...

Blunt would instant knock down the enemy for 3 secconds if possible, would be usefull against Thor... ofcourse you would need to give less ammunition, but would be good with a ranged knockdown ability so its easier to take on bosses with heavy armor and instant kill abilities.

Poison; Throw the stone at someone, the enemy becomes black/green or red (so they see the enemy is poisoned). Poison deal dmg over 10 secconds, leaving a total of 40dmg maybe? Enemy will also be slowed down to walking speed.


This requires to change the recipes for Cursed Stones and maybe get it in a higher alchemist lvl...

Sounds good? Nothing to magical... because its possible in real life