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Banana's Dumping Grounds - Printable Version

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Re: Banana's Dumping Grounds - Thatsmybanana - 13-01-2014

God dammit, just realized I'm making shredders helmet, ffs. Didn't even notice till it was too late.


Re: Banana's Dumping Grounds - Carolus Rex - 14-01-2014

(13-01-2014, 08:51 PM)Thatsmybanana link Wrote: God dammit, just realized I'm making shredders helmet, ffs. Didn't even notice till it was too late.
[Image: Shredder-Ninja.gif]


Re: Banana's Dumping Grounds - Thatsmybanana - 25-01-2014

Added Ranger Body Piece, my start to a armour set, decided to take my time after that mess of a helmet.

-Added a belt set (for holding your arrows yo), armoured shoulder piece and sort of collar protection.
Still need to add thighs/legs to the body piece, but I'm nearing completion i think. I'm not going to enjoy attempting to texture this what-so-ever.


Re: Banana's Dumping Grounds - Brego - 25-01-2014

Armor looks really good so far! Looking forward to see it textured Smile

Btw, do you know how to rig armors?


Re: Banana's Dumping Grounds - Thatsmybanana - 25-01-2014

(25-01-2014, 05:03 PM)Brego link Wrote: Armor looks really good so far! Looking forward to see it textured Smile

Btw, do you know how to rig armors?

Yea i gave rigging a look over last night, i could get it down about 90% but then i had some funky think going where some vertexes were being pulled down towards the ground during animations. I'm just chalking it up to me having messed with a setting whilst learning so not too dis-heartened. cant expect perfect rigging after 1 attempt Tongue


Re: Banana's Dumping Grounds - Brego - 25-01-2014

I don't know how to rig myself, so I don't really know :p I just use openbrf to copy the rigging from other armors as that often works decent enough. Just asking as when making armors with a lot of parts not connected, like the shoulders, the strap etc, you should try to get the rigging to work before starting the texturing as stuff might look different with the arms downwards etc. than what it looks in the t-pose Smile


Re: Banana's Dumping Grounds - Thatsmybanana - 25-01-2014

(25-01-2014, 05:23 PM)Brego link Wrote: I don't know how to rig myself, so I don't really know :p I just use openbrf to copy the rigging from other armors as that often works decent enough. Just asking as when making armors with a lot of parts not connected, like the shoulders, the strap etc, you should try to get the rigging to work before starting the texturing as stuff might look different with the arms downwards etc. than what it looks in the t-pose Smile

Yea i copied the skeleton over myself, had to paint weight over certain parts like abdomen and shoulders, ill certainly finish and see how it stretched before attempting to texture, thanks for the shout-out.


Re: Banana's Dumping Grounds - Thatsmybanana - 26-01-2014

Gauntlets, legs and boots added to the armour. I know they aren't all suppose to be together, but cant be bothered making a whole bunch of different posts when i can just throw them all in a one-r for viewings sake.


Re: Banana's Dumping Grounds - Hablam - 26-01-2014

though I like the body piece, the gauntlest remind me of the leather gloves(might change if you texture them), and the boots look pretty similiar to somekind of khergit boots, but the body armor is briliant Big Grin


Re: Banana's Dumping Grounds - Thatsmybanana - 27-01-2014

(26-01-2014, 09:48 PM)Hablam link Wrote: though I like the body piece, the gauntlest remind me of the leather gloves(might change if you texture them), and the boots look pretty similiar to somekind of khergit boots, but the body armor is briliant Big Grin

Yea the gloves include the forearm protectors too, the body piece had chain mail for arms.
-Edit- Helmet added, not sure if i like it or not yet.