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House businesses + inventory - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Projects (https://forum.nordinvasion.com/forumdisplay.php?fid=19) +---- Forum: Feature Requests (https://forum.nordinvasion.com/forumdisplay.php?fid=77) +---- Thread: House businesses + inventory (/showthread.php?tid=1034) |
House businesses + inventory - dirtydog351 - 10-02-2012 What i am suggesting is adding businesses in a swadian town that we can buy to supply our house with resources and gold, money spent on businesses and upgrades come directly out of the house bank. examples below Blacksmith cost 20000 provides everyone in house with 1 metal a day + 200 gold paid into house bank per day Blacksmith level 2 cost 50000 provides everyone with 2 metal per day + 400 gold paid into house bank per day Blacksmith level 3 cost 100000 provides everyone with 3 metal a day + 800 gold paid into faction bank per day Sawmill cost 20000 provides everyone with 2 wood per day + 100 gold paid into house bank per day sawmill level 2 cost 50000 provides everyone with 4 wood per day + 250 gold into faction bank per day sawmill level 3 cost 100000 provides everyone with 6 wood per day and 500 gold into faction bank per day Gold mine cost 150000 provides everyone with 50 gold per day and + 800 paid into the faction bank per day Training grounds cost 150000 provides everyone with 250 assit exp per day however as it is not a business it costs 500 gold per day to run from the house bank upgrades for the grounds are 1 handed weapon trainer cost 100000 you gain 1 one handed skill per day but there is a cap of 30 additional skill and will cost each person 2000 exp and 10k gold per point also costs the house 500 gold per day (not sure if it is possible if it is not how about 250 melee exp) Weaver cost 20000 provides everyone with 2 cloth per day + 70 gold paid into house bank per day weaver level 2 cost 50000 provides everyone with 4 cloth per day + 150 gold into faction bank per day weaver level 3 cost 100000 provides everyone with 6 cloth per day and 300 gold into faction bank per day Fletcher cost 100000 grants everyone a 10% discount on market prices for arrows and bows also selling to the system price has been increased by 5% + 400 paid into house bank per day weapon maker cost 100000 grants everyone 10% discount on market prices for weapons also selling to the system price has been increased by 5% + 400 paid into house bank per day Armor maker cost 100000 grants everyone 10% discount on market prices for Armour also selling to the system price has been increased by 5% + 400 paid into house bank per day many more could be added ![]() Re: House businesses + inventory - Isatis - 10-02-2012 could be funny Re: House businesses + inventory - scott_slod - 10-02-2012 good idea but isnt it more logical to make instead of college a training rounds? Re: House businesses + inventory - YuriTheRed - 10-02-2012 Good ideas; hope dev team will hear about this and make it Re: House businesses + inventory - dirtydog351 - 12-02-2012 (10-02-2012, 05:47 PM)scott_slod link Wrote: good idea but isnt it more logical to make instead of college a training rounds? changed ![]() Re: House businesses + inventory - YuriTheRed - 12-02-2012 (10-02-2012, 04:30 PM)dirtydog351 link Wrote: Wouldn't be better if there was like Weapon maker and Armour maker or Weaponry and Armoury ? (10-02-2012, 04:30 PM)dirtydog351 link Wrote: And about this I think it's too unrealistic, because if ur house have this trainer u would gain in 1 month +30 one handed skill; which is a lot Maybe It's better when ur house have this trainer to have a option for each member individually to purchase 1 one handed skill for aboutt 10k or so and add a limit of times each member can purchase this; for example each trier of any class he unlock he gain 10 skills he can purchase and each cost 10k gold PS:. Sry for my bad English Re: House businesses + inventory - dirtydog351 - 12-02-2012 (12-02-2012, 10:30 AM)YuriTheRed link Wrote: [quote author=dirtydog351 link=topic=1402.msg11916#msg11916 date=1328891404] Wouldn't be better if there was like Weapon maker and Armour maker or Weaponry and Armoury ? (10-02-2012, 04:30 PM)dirtydog351 link Wrote: And about this I think it's too unrealistic, because if ur house have this trainer u would gain in 1 month +30 one handed skill; which is a lot Maybe It's better when ur house have this trainer to have a option for each member individually to purchase 1 one handed skill for aboutt 10k or so and add a limit of times each member can purchase this; for example each trier of any class he unlock he gain 10 skills he can purchase and each cost 10k gold PS:. Sry for my bad English [/quote] your right 1 weapon skill is a bit much how about as you say a cap of 30 extra skill but each member of the house must use 2000 assist exp and 10k gold for each additional point ![]() Re: House businesses + inventory - YuriTheRed - 12-02-2012 (12-02-2012, 01:30 PM)dirtydog351 link Wrote: I still think that it's best option to add "purchase" button rather to give 1 extra skill per day, since it can happen that player doesn't earn 2000 assist xp and 10 k gold per day, so he won't be able to recive that "bonus" of extra skill and some players for example would want to save money for some legendary equipment or other very expensive piece of equipment and he lose 10k every day for exchange for 1 skill point. One question this skill point to gain ; it's meant to be weap. proficiency? |