![]() |
Wave balance - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Discussion & Engagement (https://forum.nordinvasion.com/forumdisplay.php?fid=14) +--- Thread: Wave balance (/showthread.php?tid=1039) |
Wave balance - BigBird - 11-02-2012 Using the first wave of hardmode as an example you get 12 melee (3 soldier, 9 vets) and sometimes you also get 5 rangers. I think that when you get the rangers the melee numbers should be reduced to compensate for these extra numbers. Re: Wave balance - Straws - 11-02-2012 +1 Having those extra couple units really does hurt, especially when they are rangers. Re: Wave balance - BP - 13-02-2012 ya BB I agree with you since those rangers are so cooool! Re: Wave balance - royalewithcheese - 13-02-2012 (11-02-2012, 04:41 AM)BigBird link Wrote: Using the first wave of hardmode as an example you get 12 melee (3 soldier, 9 vets) and sometimes you also get 5 rangers. Wow, I thought it was already like this. I definitely concur with your post, though in my opinion, I don't think rangers should spawn in the first wave at all--at least not in their current form. Even in hardmode, I'm not sure it's a good idea to have a mob that can headshot you across the map, over the shoulder of a Veteran you're fighting, right as you lower your shield to swing, and on the very first wave. I think their uber-accurate pwnage definitely served a purpose when horse archers were around and soloing 8+ waves, but now I think they're a tad rediculous to be honest. |