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[Submission] Fortress_Under_Siege(accepted) - Printable Version

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+---- Thread: [Submission] Fortress_Under_Siege(accepted) (/showthread.php?tid=1117)

Pages: 1 2


Fortress_Under_Siege(accepted) - YuriTheRed - 21-02-2012

This is my first map. Some of u remembered it from map contest.

Here are some screens:
Fixes since contest:
- barriered some glitch spots
- i have glued flying carpets to the ground
- remove glow around forage bushes
- barriered grind spot

If i forgot to fix anything else please players that were on scene contest let me know.

Update: Tomorrow another testing. testing finished

PS:. Sry for being bad in-game  photographer.





Re: Fortress_Under_Siege - _666_ - 21-02-2012

Less fire props. (You may use village_fire_big)
Make it a bit less plain and close that exploit place near spawn.


Re: Fortress_Under_Siege - YuriTheRed - 21-02-2012

Ok, tnx

(21-02-2012, 04:32 PM)_666_ link Wrote:Make it a bit less plain and close that exploit place near spawn.
Can u be a bit more specific.


Re: Fortress_Under_Siege - freiwulf - 21-02-2012

get rid of some of the more unnecesary items from the nord camp as remember they may be savage nords but they are an army and will look better if that fact is reflected in the visual of the map other than that this map was quite enjoyable to play

p.s did you get rid of the floating rock above the nord banner


Re: Fortress_Under_Siege - YuriTheRed - 21-02-2012

(21-02-2012, 06:43 PM)freiwulf link Wrote:get rid of some of the more unnecesary items from the nord camp as remember they may be savage nords but they are an army and will look better if that fact is reflected in the visual of the map other than that this map was quite enjoyable to play

p.s did you get rid of the floating rock above the nord banner

I dont think my map has floating rock, or nord camp.


Re: Fortress_Under_Siege - freiwulf - 21-02-2012

sorry i just saw the first pick and didnt wait for the rest to loadup i enjoyed this map it was a really good effort i hope you take what you have learned from the competition and the condtructive criti from the guys who tested them and i hope to see future map releases from you  ;D


Re: Fortress_Under_Siege - Hypernoma - 22-02-2012

(21-02-2012, 04:32 PM)_666_ link Wrote:Less fire props. (You may use village_fire_big)
Make it a bit less plain and close that exploit place near spawn.

Just to the left of the spawn there is an alcove in the wall that is about 3 men wide and quite deep. That will become the grind spot. I would recommend you close this off.

Other than that, I really enjoyed this map and would LOVE to see players defending the two gates by the shrine. I think that would be great fun!


Re: Fortress_Under_Siege - YuriTheRed - 22-02-2012

(22-02-2012, 02:39 PM)Hypernoma link Wrote:

Just to the left of the spawn there is an alcove in the wall that is about 3 men wide and quite deep. That will become the grind spot. I would recommend you close this off.

Other than that, I really enjoyed this map and would LOVE to see players defending the two gates by the shrine. I think that would be great fun![/quote]

Yeah i will fix that; i just got two answers about this expolit place at almost the same time.

PS:. I just need to fill that gap and add more details to make my map less plain and it will be finished.


Re: Fortress_Under_Siege - Birdtalon - 22-02-2012

This was a very good submission and it would be great to see it.


Re: Fortress_Under_Siege - YuriTheRed - 06-03-2012

Adding final background details.