[Submission] Run Aground - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Projects (https://forum.nordinvasion.com/forumdisplay.php?fid=19) +---- Forum: Scenes (https://forum.nordinvasion.com/forumdisplay.php?fid=79) +---- Thread: [Submission] Run Aground (/showthread.php?tid=11449) Pages:
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Run Aground - Sethja8 - 13-06-2013 let's get the requirements for a post here done first: -Run Aground this map is definitely still a work in progress but i hope to update it with constructive criticism. i've had much experience with the scene editor before but as i said, i don't know anything outside of the editor itself. speaking of which, i want to update this as much as possible until it gets into the mod, if possible. so all suggestions or problems are appreciated things to be added: -more flora, fence fixing along the path, more background items (perhaps?), ... Re: Run Aground - Benschie - 13-06-2013 Along with the .SCO file we also need a scene code that you can find in scene.txt Re: Run Aground - Sethja8 - 13-06-2013 added i must have forgotten to put it in yesterday night, it is for port_assault which is what i edited it on, i hope that works since i've not known how to rename it properly Re: Run Aground - Jarold - 16-06-2013 This guide has some stuff on AI meshing, http://forum.nordinvasion.com/index.php?topic=493.0.html. Re: Run Aground - Sethja8 - 17-06-2013 did AI mesh work on the entire map (or at least where the bots should be going) and i think it works, but i can't seem to properly test it ingame so i'll have to go by gut instinct that i did it correctly also fixed some texturework up, i still feel it needs more flora but that can be edited later also, scene.txt and .sco updated Re: Run Aground - Jarold - 17-06-2013 Just post a few screenshots of the AI mesh and that should give us an idea if you did it correctly. Re: Run Aground - Benschie - 17-06-2013 tried loading it into my map editor but no luck.... what multiscene are you using in the strings.txt? Re: Run Aground - Sethja8 - 17-06-2013 (17-06-2013, 05:47 PM)Benschie link Wrote:tried loading it into my map editor but no luck.... what multiscene are you using in the strings.txt? it must be 16 since it's behind port assault which is what i did the map on Re: Run Aground - Benschie - 18-06-2013 kk will try again today Re: Run Aground - Sethja8 - 18-06-2013 (17-06-2013, 05:54 AM)Jarold link Wrote:Just post a few screenshots of the AI mesh and that should give us an idea if you did it correctly. Here are five ; http://filesmelt.com/dl/mb_warband_2013-06-18_18-29-40-30.jpg http://filesmelt.com/dl/mb_warband_2013-06-18_18-29-51-75.jpg http://filesmelt.com/dl/mb_warband_2013-06-18_18-30-24-82.jpg question: does it need to be flat to the ground or is this acceptable? http://filesmelt.com/dl/mb_warband_2013-06-18_18-30-13-59.jpg question: will they find their own way off of the ai mesh path or do i need to fill this in? http://filesmelt.com/dl/mb_warband_2013-06-18_18-30-00-78.jpg |