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The Resource Quests. - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Projects (https://forum.nordinvasion.com/forumdisplay.php?fid=19) +---- Forum: Feature Requests (https://forum.nordinvasion.com/forumdisplay.php?fid=77) +---- Thread: The Resource Quests. (/showthread.php?tid=1306) |
The Resource Quests. - Tameless - 12-03-2012 Hey guys sometimes i taught to make a mod/game/or pserver of a mmorpg can have special stuff which it is true. But it needs time and an Objective to complete. One time i made a pserver which i made a good quest story line where i included Special items to be recycled and made into experience or used to upgrade weapons. I would give an idea what u can make as a feature of upcoming updates: Make every weapon upgradable with legendary drops. for example 2 gems where u can get eaither speed or damage. This helps people choose eaither get a legendary weapon or stay with steel swords and stuff. If its gemmed it should be red or blue to make it different from normal not upgraded weapons. Or a drop which is hard to get where you can get a normal Upgraded already (as a bonus of + 2 damage or + 3 Lenght) or some difference where people can see and make difference in Auction Hall ![]() |