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[Submission] Last Hunt - Printable Version

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Last Hunt - gvn1999 - 14-11-2013

Mhhh i got bored last week so I decided to do another map...
This time not for Napoleonic Wars, but for NordInvasion (I hope you see the difference lol)!

Just look and reply if you like or don´t like  Wink
I´ll change the background later :/





And no some Pictures to see the limiters and stuff:




Last but not least: FIIIIIIIIIIIIIIIIIIIIIIIIIIIIISH!

Here´s the .sco:
http://www.mediafire.com/?aseva89js0bbspe

Here´s the Code:

256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000001300389800003a4ea000058340000637a0000399b
  0
  0
outer_terrain_snow




Re: Last Hunt - Maroon - 14-11-2013

Wouldn't it be a bit too easy for us lazy Swadians? Tongue
What it looks like to me is one Nord spawn, a thin stretch, and a bigger area where the Swadians spawn.
Not to say I don't like the map or anything, but maybe something you could look into.


Re: Last Hunt - gvn1999 - 14-11-2013

(14-11-2013, 07:15 PM)Maroon link Wrote: Wouldn't it be a bit too easy for us lazy Swadians? Tongue
What it looks like to me is one Nord spawn, a thin stretch, and a bigger area where the Swadians spawn.
Not to say I don't like the map or anything, but maybe something you could look into.
mmmh sure I wanted to make an easy map but im working on a harder modification with a path along the mountain


Re: Last Hunt - FF_Skywalker - 14-11-2013

Looks nice Wink


Re: Last Hunt - Maroon - 14-11-2013

(14-11-2013, 07:28 PM)gvn1999 link Wrote: [quote author=Maroon link=topic=19812.msg150963#msg150963 date=1384456511]
Wouldn't it be a bit too easy for us lazy Swadians? Tongue
What it looks like to me is one Nord spawn, a thin stretch, and a bigger area where the Swadians spawn.
Not to say I don't like the map or anything, but maybe something you could look into.
mmmh sure I wanted to make an easy map but im working on a harder modification with a path along the mountain
[/quote]

Yea, I'd suggest making a second and maybe a third way around, maybe some more open grounds for the Nords to spawn from, and to make the passageways a little wider.