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Nord Kill Points (NKP) - Printable Version

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Nord Kill Points (NKP) - Malong - 05-12-2013

This has been mentioned by a few players in TS but not put into writing. The motivation of this is the randomness of drops and the recipient. Currently, you have to hope for a drop, then hope that it goes to you or someone that needs and "deserves" it. Since the probability of multiple events occurring is the product of the probability of the individual events, in the experience of many players (vocal and not), many people walk away empty handed after multiple successful games.

Basically you would get points for bosses that you have spawned. For example (using ragnarok), you could get 10 * number of the boss, and 150 nkp for participating all 20 waves in a successful ragnarok server. You could redeem these in various tiers in a separate nkp shop, for items that drop from bots (crafting goods and legendaries are the obvious). The redemption points could be something like 50 (coal), 75 (raven feather), 150 (water), 300 (copper), so you could get any crafting good within two full and successful ragnarok runs. You could also allow hoarding these for the very rate boss drops in tiers that require 100, 200, 300 successful runs, which will take anywhere from over a month to multiple months for even the most hardcore players.

Let me know what you think. It gets increasingly disheartening watching people be in a malaise over the current random loot system. This would at least keep people playing if they know something will come of their repeated play other than the aforementioned hoping for a drop, then hoping they get it.


Re: Nord Kill Points (NKP) - Sepsis - 05-12-2013

I think this would be an excellant way of rewarding your loyal players, and encouraging them to continue in the grind. bcuz franky many are leaving due to the grind and overall unsucessful runs (as far as drops).

Great Job PCK


Re: Nord Kill Points (NKP) - clickeverywhere - 05-12-2013

It sounds like a good idea. It provides a linear reward system which in combination with random loot would give players more of an incentive to continue playing. I don't know anything about Warband modding (aside from the consensus that it's difficult), but I hope something like this is possible to implement.


Re: Nord Kill Points (NKP) - Slayer - 05-12-2013

So it's based around the nords that you have spawned, LIKE!


Re: Nord Kill Points (NKP) - madjsoh - 05-12-2013

(05-12-2013, 08:41 AM)Sepsis link Wrote: I think this would be an excellant way of rewarding your loyal players, and encouraging them to continue in the grind. bcuz franky many are leaving due to the grind and overall unsucessful runs (as far as drops).

Great Job PCK

blasphemer!!!! the loot system is perfect.


Re: Nord Kill Points (NKP) - Shagz - 05-12-2013

reminds me of DKP when I used to raid a great deal in BC 07, expect you were rewarded for attendance.

Interesting system though.



Re: Nord Kill Points (NKP) - Maroon - 05-12-2013

If it's used in combination with the random drop system we have now, it could prove a nice solution. Well thought.


Re: Nord Kill Points (NKP) - Yoruichii - 05-12-2013

"The redemption points could be something like 50 (coal), 75 (raven feather), 150 (water), 300 (copper), so you could get any crafting good within two full and successful ragnarok runs"

That would solve the problem of the lack of mats like Copper and Eagle feather, Then +1  Wink


Re: Nord Kill Points (NKP) - Legend - 05-12-2013

HmHm at least a thought - through idea. It would take out the randomness factor though, which takes away some fun and declares ni to a pure grinding game.Well, i would keep that idea in mind but wait for what the devs will come up with in regard oft he new loot system they are currently overthinking.


Re: Nord Kill Points (NKP) - greekdragonkdl - 05-12-2013

Or possibly (to keep the fun of random drops) when you enter in your NKP into the website, the website would randomly give you some green drops, all adding up to the worth of the NKP you entered. So you would still get the same value, but since you wouldn't for sure have any specific drop, it would still encourage player trading. Just an idea.