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Prison Break Mode - Printable Version

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Prison Break Mode - Chernobyl - 22-12-2013

This idea started out as me telling a housemate how I wanted to make a map that would feature the payers as prisoners of war set to be executed and they have to survive the waves of nords.  Now though, one of his friends suggested that I think about asking for this to be a new game mode.  It would be a break from the normal map survival waves.  Not too sure how to make this mode, but it could be a set of locks that need to be reached to escape to the next section of the map, then the final section being a place with health and ammo that they can defend until boss round.

Any other suggestions would be helpful.  Help me get this idea off the ground!


Re: Prison Break Mode - Sobel - 22-12-2013

I don't know if I get this right......
-Player are prisoners
-Breaking out and still have to defend ( ???)
-Defending one wave and then go on to the next part of the map

Now actually that's a pretty nice idea. But I don't see the point why PRISONERS have to play DEFENSIVE.

I think the whole thing would be better if you wouldn't have any cades. As a result it would be an "open-field-battle" instead of cading.

Greets, Sobel


Re: Prison Break Mode - Mr_Awesome - 22-12-2013

Stuff like this has come up in the past. While it sounds good and fun, The Warband AI bot has a problem with this sort of thing.


Re: Prison Break Mode - Maroon - 22-12-2013

If I get this right, Sobel, the idea is that you break out through multiple defended positions to a defendable position, where you hold your ground until there is a chance of getting out (for example when you've killed a certain amount of waves). It might not be the most common situation after a prison break, but it could actually happen if the prisoners are outnumbered (in a movie, at least Tongue).
Sounds like a nice idea, but there might be some boundaries of the warband engine that you'd run in to here.


Re: Prison Break Mode - Suns - 22-12-2013

Good Idea. NI Is a mod known where you kills endless waves of Nords for loots/gear for your chars. This mode will make a new feel for NI which could bring in more players which can make more donators to help support this mod. Might be very hard to code this mode tho.


Re: Prison Break Mode - Sobel - 22-12-2013

(22-12-2013, 12:54 PM)Maroon link Wrote: If I get this right, Sobel, the idea is that you break out through multiple defended positions to a defendable position, where you hold your ground until there is a chance of getting out (for example when you've killed a certain amount of waves). It might not be the most common situation after a prison break, but it could actually happen if the prisoners are outnumbered (in a movie, at least Tongue).
Sounds like a nice idea, but there might be some boundaries of the warband engine that you'd run in to here.
Ahhhh....now it makes sense xD


Re: Prison Break Mode - madjsoh - 22-12-2013

not sure about the lock picking part but it could be interesting if after a few waves we are forced into a new area with different cadeing spots etc


Re: Prison Break Mode - Terath - 23-12-2013

So this is my interpretation of OP
It's rough, yeah, but it gets the general idea out. I'll make a map if I have to.


Re: Prison Break Mode - Suns - 23-12-2013

Nice. Exactly what I had in mind what it would look like.


Re: Prison Break Mode - Sobel - 23-12-2013

(23-12-2013, 04:58 AM)Terath link Wrote: So this is my interpretation of OP
It's rough, yeah, but it gets the general idea out. I'll make a map if I have to.
Looks awesome. But what kind of reward should give us the chests?